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Match Result · Competitive division · Blackbox game
Match recorded on 2024-10-20 17:10:44
CTV 1145k+50k Ogre
Super Star CR 1619 (-3) Jogrenaught
1
Winnings 70k
6k Spectators
-1 Dedicated Fans
Casualties 0/4/0
Inducements: 1 bloodweiser keg
Wood Elf CTV 1200k
dementor42 CR 1802 (+7) Mega-Star
2
80k Winnings
Spectators 6k
Fanfactor +1
1/0/0 Casualties
Inducements:
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
1
-
-
-
-
2
16
-
-
1
-
#2
-
2
-
-
-
-
4
16
-
-
4
-
#3
-
1
-
-
-
-
2
16
-
-
8
-
#4
-
-
-
-
-
-
-
16
-
-
2
-
#5
-
-
-
-
-
-
-
16
-
-
3
-
#6
-
-
-
-
-
-
-
8
-
-
-
-
#7
-
-
-
-
-
-
-
2
-
-
-
1
#8
-
-
-
-
1
-
3
6
-
7
-
-
#11
-
-
-
-
-
-
-
12
-
15
-
1
#12
-
-
-
-
-
-
-
15
-
-
-
-
#13
-
-
-
-
-
1
4
6
-
-
-
-
#14
-
-
-
-
-
-
-
10
-
-
1
-
#15
-
-
-
-
-
-
-
4
-
-
1
-
#16
-
-
-
-
-
-
-
8
-
-
-
-
 
TOTALS
-
4
-
-
1
1
15
151
-
22
20
2
Alright so the new format for reporting these things.

Pre-Game Thoughts:

Ogres V Woodies and I see stripball, dodge, MB is there but its irrelevant compared to the other skills. A draw would be very lucky in this matchup.

First Half Thoughts:

- I elected to receive. Im not sure if thos was the right call. I normally kick vs AG team. But I guess I was hoping to remove a few players early and make things easier.

- I placed snots in WZs kind of close to the LOS - not too far back. I always wrestle with this because - like do you set up thinking theres going to be a blitz? And where do I place a bunch of snots knowing a short kick is going to mess me up if I deploy too many back? The blitz put me on the backfoot definitely.

- Opps T1 he screens half my ogres away from the cage with the whole team and this is just awesome. I need to have the presence of mind to think about doing this with skaven.

- I took advice from a few friends and spent turns moving the cage and gathering the team, instead of trying to force a way forward. Some of my blitzes were just to get more ogres near the cage. A failed WD cage dodge allowed for some progression, it was a 3 plus dodge with the tackle piece. I think this was a good blitz because if it works, the ball scatters more than likely somewhere thats terrible for me.

- T5 all my ogres arrive at the LOS and have surrounded the ball carrier. I have to decide if I want to TTM or try to move forward, or use the hand off option I set up. I try to move and blitz wth a few ogres and I thnk it was 3 bone heads? No protection so the decision was forced. I burned a few RRs but we got the TD.

- T6 I used the chevron defense that was recommended by a friend. The ref KO result removes one of my players and opens an easy hole. If this did not happen, he could blitz a snot still, and if removal, can move players through but the blitzing player has to lead the screen or cage. Maybe theres not too much of a difference with the KO result or not here?

- T7 opp luckily forgets the handoff. I set defensive columns between the ball carrier group and the possible receivers. Some very lucky pows remove WDs.

- The score was a 3 plus dodge, 4 plus catch, and a successful blitz on the snotline with a non-block piece. I know I didnt stop the score, but im pretty happy to make it difficult.

Second Half Thoughts:

- The dakka offense happens. I struggle with this on defense, but ive gotten a little better at it. A few dumb ogres slow my progression because I know I need the whole team to try to deal with this.

- T4 I attempt a TTM blitz to 3 die uphill the elf off the pitch. I burn 2 RRs trying this because its potentially game changing and because snots on a column defense for elves are kinda laughable. I figured this was a better use of a snot.

- T5 I have a few elves tagged and I hold back a square instead of tagging the block tackle ogre. I dont know that this was the right decision. I guess I saw a potential 1 die crowd surf with a 2 die uphill. But at limited players and late in the turn, maybe it's a safe gamble this wont happen? Holding back was less risky but allowed for forward elf progression. I think I failed here.

- An elf makes an impressive 4 plus dodge to break through. Its a very good move because it forces me to have to deal with 2 fronts now.

- I take a BD on the T6 blitz after positioning a few other ogres. I figure if the elf is standing, easy dodge out and while nto close to the EZ for a score, could get well out of range. So I gamlbed hoping for at least a stun instead.

- T7 is very lucky. I do a 4 plus dodge, knock the ball carrier down, the ball bounces to the block ogre who then catches it. I think my failure here though was the snotling down field. I probably should have just moved in front of the elf to make them do more dodges. It may not have made much of a difference, but that 5% difference sometimes is the difference in the game. I need to pay more attention to that in the future.

- Single die block with RR, RR on the pick up, catch and score for the elf. This is a good example of saving RRs for the best turn possible so very good on my opp for RR management.

Overall Thoughts:

- I liked some of my defensive screens. They didnt work, but forced some slightly more difficult die rolls.

- Im still happy with the TTM attempt at a blitz in the second half. That one snot would not have made much of a difference for positioning through the rest of the drive.

Good game from a very good coach. Well deserved win.
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
7
-
-
2
-
#2
-
1
-
-
-
-
2
7
-
-
4
-
#3
-
-
-
-
1
1
7
16
-
11
1
-
#6
-
-
-
-
-
-
-
16
-
9
2
-
#7
-
-
-
-
-
-
-
16
-
-1
1
-
#8
-
-
-
-
1
-
3
16
-
-
-
-
#9
-
-
-
-
-
-
-
14
-
-
2
-
#10
-
-
-
-
-
-
-
13
-
10
-
-
#11
-
-
-
-
-
-
-
16
-
-
3
-
#11
-
-
-
-
-
-
-
7
-
-
2
-
#17
-
-
-
-
-
-
-
-
-
-
-
-
 
TOTALS
-
1
-
-
2
1
12
128
-
29
17
-

#2 Igra Ithlot – Serious Injury (NI)
#3 Cavindo Mink – Serious Injury (NI)
#11 Ilid Hiterid – Serious Injury (NI)
#17 Robert Goldtree – Serious Injury (NI)
 
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