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Match Result · Competitive division · Blackbox game
Match recorded on 2024-10-21 03:08:39
CTV 890k+100k Goblin
Super Star CR 1619 (-3) Jogrenaught
1
Winnings 50k
4k Spectators
No change Dedicated Fans
Casualties 3/0/0
Inducements: 2 bribes
Shambling Undead CTV 990k
PataDePoLLo CR 1102 (+66) Veteran
1
50k Winnings
Spectators 4k
Fanfactor No change
2/0/0 Casualties
Inducements:
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
-
7
-
#2
-
1
-
-
-
-
2
16
-
-
7
-
#4
-
-
-
-
-
-
-
7
-
-
-
1
#5
-
-
-
-
-
-
-
9
-
-
1
-
#6
-
-
-
-
-
-
-
8
-
-
5
-
#7
-
-
-
-
-
-
-
8
-
-
-
-
#8
-
-
-
-
-
-
-
10
-
-
7
-
#9
-
-
-
-
1
-
3
14
-
14
3
-
#10
-
-
-
-
-
-
-
10
-
-
4
-
#11
-
-
-
-
-
-
-
2
-
-
-
-
#12
-
-
-
-
-
-
-
13
-
-
-
-
#13
-
1
-
-
-
1
6
16
-
-
2
1
#14
-
-
-
-
-
-
-
8
-
-
-
-
#15
-
1
-
-
-
-
2
16
-
-
1
-
 
TOTALS
-
3
-
-
1
1
13
153
-
14
37
2
Pre-Game Thoughts:

- Ive had a lot of trouble trying to sport 1 RR. I get 2 bribes and the undead team is just a starting teamwith no skills added. If I don't receive I give the edge to the undead, who can beat me with attrition and then speed.

First Half Thoughts:

- I used the chevron defense suggested to me by a friend. I feel it worked well. I got lucky with none of the blocks taking the trolls down initially. But even if it did, I had enough in the back to meet a possible early rush for a score.

- I had opportunites on 2 consecutive turns to dodge, get to the ball carrier, and single die blitz him. I failed both dodges on back to back turns. But those were the right plays I think. I prioritized dodging for position with the stunty stuff. Just couldnt get it to work early on.

- I had 3 separate attempts at a single die blitz and failed each one. I would have even been fine with a BD.

- After my third attempt, I was out of players in range to continue to go after the ball. Opp walked in the score and gave me 2 turns because I had 3 globins that could reach him in the back field. So in this instance, while my attempts at sacking the carrier were failures, I made the most of it and set up players to pressure this score. Only in that aspect do I feel I am successful here.

- Bomber was a dud, blew himself up when I needed him to take out some ghouls. SO technically not a blitz but another shot at the carrier where the dcie just disagreed.

I had 2 turns but a deep kick and 2 failed pickups on consecutive turns.

Second Half Thoughts:

- I set two goblins 2 spaces away in front of the ball as suggested by a friend of mine earlier and it works well because I cant pick the ball up. I had 2 more turns of failed pickup (including using the RR for it and failing). 2 ghouls were right on the ball.

- Ball and chains was a mesnace. even if he didnt hit anything, he was always in the way and had a buddyt o avoid getting ganged up on. Ive been getting better at not allowing larger pieces to get stranded on islands.

- Technically the troll was stranded at the top with a zombie BUT, he already took out another player and kept the zombie busy. It's still a 2 for 1 swap.

- The chainsaw either threatened or kept breaking players. It was nice to see it useful and I made sure to keep it where it wouldnt get blitzed afterward.

- I ran a goblin into the opp backfield as a target for the ball or as a diversion depending on if the opp cared about it. The mummy blitzed him and then got cas'd by the goblin. This I feel was a good decision and it worked out too.

Overall Thoughts:

- I need another RR. I was trying to run around with 1 but I continue fail picking up the ball a lot. I just need a little more mitigation I think.

- Undead are a tough team to beat for goblins - the mummies activate without stupid and are the same str as the trolls, and even with removal, regen may allow the cas to not be a loss. I consider myself lucky for a draw in this, especially since no troll blocks really went bad.

Very fun and good opp, would def play again.
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
1
-
-
1
-
#2
-
1
-
-
-
-
2
16
-
-
7
-
#3
-
1
-
-
-
1
6
14
-
-
8
-
#4
-
-
-
-
-
-
-
12
-
-
4
-
#5
-
-
-
-
1
-
3
16
-
19
2
-
#6
-
-
-
-
-
-
-
14
-
-
1
-
#7
-
-
-
-
-
-
-
16
-
-
3
-
#8
-
-
-
-
-
-
-
10
-
-
4
-
#8
-
-
-
-
-
-
-
16
-
-
3
-
#9
-
-
-
-
-
-
-
9
-
-
2
-
#10
-
-
-
-
-
-
-
16
-
-
1
-
 
TOTALS
-
2
-
-
1
1
11
140
-
19
36
-

#6 Mordekhai – Broken Arm (-PA)
 
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