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Match Result · Competitive division · Blackbox game
Match recorded on 2024-10-25 00:59:17
CTV 950k+20k Tomb Kings
Super Star CR 1615 (-3) Jogrenaught
0
Winnings 45k
3k Spectators
No change Dedicated Fans
Casualties 0/0/0
Inducements: 1 part-time assistant coach
Dwarf CTV 980k
jimjo CR 1717 (+15) Mega-Star
2
65k Winnings
Spectators 6k
Fanfactor No change
1/1/0 Casualties
Inducements:
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
15
-
-
10
-
#2
-
-
-
-
-
-
-
15
-
-
5
-
#3
-
-
-
-
-
-
-
15
-
-
5
-
#4
-
-
-
-
-
-
-
10
-
-
3
-
#5
-
-
-
-
-
-
-
2
-
-
2
-
#6
-
-
-
-
-
-
-
10
-
-
7
-
#7
-
-
-
-
-
-
-
15
-
6
1
-
#8
-
-
-
-
-
-
-
15
-
-
-
-
#9
-
-
-
-
-
1
4
-
-
-
-
-
#10
-
-
-
-
-
-
-
15
-
-
2
-
#11
-
-
-
-
-
-
-
10
-
-
2
-
 
TOTALS
-
-
-
-
-
1
4
122
-
6
37
-

#5 Dakarai – Seriously Hurt (MNG)
Pre-Game Thoughts:

- I give the edge to dwarves because of the block. My game can end at any point with a few BD/BD results. They get a few removals and now its even worse for me. IMO I would be lucky to get a draw here.

First Half Thoughts:

- I set up fairly close and I think this was a good choice. I had to kick and the opening block already murdurs a player.

- I tried around T3 to base the line dwarves. My thinking was to force a few 1 dies, maybe he gets a push here or there, and I can start muscling inward. But I underestimated the 1 die successes, and the 2 die successes uphill. Maybe I should have just held back and let him move forward and base first?

- After the first 6 blocks, I was already down 2 players and no regens so positioning was near impossible.

- I had his runner pinned with a TG. This was probably my only good turn where I liked my decisions. It forced a few 1 dies, to set up a 1 die block to free the runner.

- Dwarves score easily. I try to potato run a thrower on T7 which failed because it should have.

Second Half Thoughts:

- 8 players to a full roster, KO fails, and a deep kick. Im already on the backfoot.

- I have a screen and set 2 a space away form the bal before the pickup. I adopted this form a friend of mine because a failed pickup doesnt bounce the ball off your screen and on the wrong side of things.

- 2 turns of failed pickups, and then in the second half the only die roll for blocks I had was a both down. I basically wasnt allowed to participate. Good things are how I set up the screen and gave myself 2 riskless oppotunities to pick the ball up and I failed all of them. I had TGs up front keeping most of the dwarves busy but down 3 players its a prayer that they can handle everything while im not moving advancing the ball at all. Similarly, a dwarf troll slayer rushed forward, scooped up the ball, and then scored - showcasing the kind of game this was.

Overall Thoughts:

- I think my thoughts on the matchup make sense. Even a 2 die uphill with block is favorable versus an opp without the skill.

- I put as many of the team as I could afford in the back with the ball. But it wasnt enough due to removal.

- TGs can be good at tarpitting, I was pretty happy with that.

Opp played a great game and got the win. Gonna go watch a few others play TGs before rolling these guys in the box again. Im not happy with most of my decisions.

Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
1
-
3
15
-
3
5
-
#2
-
-
-
-
1
-
3
15
-
15
-
-
#3
-
-
-
-
-
1
4
15
-
-
5
-
#4
-
-
-
-
-
-
-
15
-
-
3
-
#5
-
-
-
-
-
-
-
15
-
-
1
-
#6
-
-
-
-
-
-
-
14
-
-
2
-
#7
-
-
-
-
-
-
-
15
-
-
3
-
#8
-
-
-
-
-
-
-
15
-
-
2
-
#9
-
1
-
-
-
-
2
15
-
-
4
-
#10
-
1
-
-
-
-
2
15
-
-
3
-
#11
-
-
-
-
-
-
-
15
-
-
5
-
 
TOTALS
-
2
-
-
2
1
14
164
-
18
33
-
 
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