CTV 1125k+40k Chaos Chosen
1

65k
4k
No change

1/1/0
Inducements: 1 temp agency cheerleader, 1 part-time assistant coach
Shambling Undead CTV 1170k
Jambon CR 1651 (+18) ⇈ Super Star
2
75k

7k

+1
0/1/1
Inducements:
#17 Edward Dirtybrook – Seriously Hurt (MNG)
#3 Nathan Gorduz – Dead (RIP)
#4 Wazar the Cruel – Seriously Hurt (MNG)
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This coach entered the game in poor condition, and still cloudy from tooth surgery medication. Fun, but maybe not best prep.
It in part explains why we exited game early, before the overtime could be played.
Learnings:
1. POOR MINDSET
To me, from beginning, the game was not winnable. It has been said not to start a game, unless you can believe it is possible. This must change for sure. You never know.
2. MOMENTUM RE ROLL?
We 1/9 with mummy on LOS block, leaving more blocks on the table. Not re rolling, we are under immense pressure.
Had we re rolled, we could have got on top of blocking war a bit better, secured the ball better, and secured more position.
I think We should have re rolled, even if ball was not immediately under threat THAT turn.
3. TROLL INVADER
Coach Rijssiej sets up with troll in middle of space invader defence. I like this. Couldn't really get LOS blocks off followed by any blitz. Very strong.
Maybe if I committed two zombies to fold in on LOS, and placing both blitzers on LOS, I could free up a mummy for blitz. BUT... we would need pows. Doable I guess, but risky. Probably should lean into that risk.
4. ZOMBIE MARK
Coach Rijssiej uses S4 blockers to mark our zombies. We can't dodge away on AG4, and it generates more blocks, and removals.
Also, it limits the protection our zombies can give to our positional players, especially when we are already on back foot. Even more so after a snake eyes blitz attempt.
Great pressure, at the right time, we can learn from this.
5. MAKE THEM EAT DICE
Coach Rijssiej makes us roll many dice. We were waiting to fail the 1/9 ghoul dodge, which we had to make on a number of occasions.
It did not seem possible, and I do not remember it happening, but we got lucky and escaped the pressure. But it was potential game winning pressure. Must learn from it.
6. BASH WAR
We lost this one. 1st half, our offensive drive, we lost 32 blocks to 14. 70 to 38 by end of overtime. Shocking, and I'm not sure where to improve this. I suspect it was due to momentum.
7. WHERE'S MY KEG?
Failed 8/9 KO returns this game, so we enter the OT with 7v7. We prepared for this match with 13 players, hoping for some buffer to foul, but also mitigate casualties.
Did not work. We start OT with 5 zombies, 1 mummy (nice), and just one player capable of picking up a ball (blodge ghoul, very nice).
8. CORNERED DOG
We start the OT in a losing position, so why not try ridiculous moves. Neither team has re rolls, and a failed 2db from the Chaos allows us to try a series of 1db, which succeeded.
Learning here is to press luck when it seems all is lost. Nuffle is fickle.
Summary: We were lucky here. Looking back on replay, I think we played OK in parts, but certainly were still out coached.
Can clean up re roll usage, some slight positioning issues, and recognising momentum switches and potential for them. And, of course, improve mindset.
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