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Match Result · Competitive division · Tournament game
Match recorded on 2024-11-06 09:34:55
FUMBBL Brawl LVI - Low round 2
CTV 1390k Khorne
Mega-Star CR 1790 (-20) Java
1
Winnings 70k
5k Spectators
No change Dedicated Fans
Casualties 0/1/0
Inducements:
Dwarf CTV 1360k+20k
Jambon CR 1673 (+18) Mega-Star
2
80k Winnings
Spectators 7k
Fanfactor No change
2/2/0 Casualties
Inducements: 1 part-time assistant coach
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
17
-
-
9
-
#2
-
-
-
-
-
-
-
24
-
-
7
-
#3
-
1
-
-
-
-
2
24
-
-
11
-
#4
-
-
-
-
-
1
4
24
-
-
3
1
#5
-
-
-
-
-
-
-
14
-
-
2
-
#6
1
-
-
-
1
-
4
17
-1
24
1
-
#7
-
-
-
-
-
-
-
24
-
-
14
-
#8
-
-
-
-
-
-
-
1
-
-
-
-
#9
-
-
-
-
-
-
-
17
-
-
3
-
#10
-
-
-
-
-
-
-
5
-
-
-
-
#11
-
-
-
-
-
-
-
1
-
-
-
-
#12
-
-
-
-
-
-
-
13
-
-
3
-
#13
-
-
-
-
-
-
-
15
-
-
1
-
#14
-
-
-
-
-
-
-
-
-
-
-
-
 
TOTALS
1
1
-
-
1
1
10
196
-1
24
54
1

#10 Cesar Enbane – Seriously Hurt (MNG)
#12 Haley Gumuor – Serious Injury (NI)
#14 Shane Ayesh – Broken Arm (-PA)
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
1
-
3
24
-
6
3
-
#2
-
-
-
-
1
-
3
24
-
47
2
-
#4
-
1
-
-
-
-
2
24
-
-
11
-
#5
-
1
-
-
-
-
2
24
-
-
3
-
#6
-
2
-
-
-
-
4
24
-
-
8
-
#7
-
-
-
-
-
-
-
24
-
-
8
-
#8
-
-
-
-
-
-
-
24
-
-
4
-
#9
-
-
-
-
-
-
-
17
-
-
5
-
#10
-
-
-
-
-
-
-
24
-
-
6
-
#12
-
-
-
-
-
1
4
24
-
-
2
-
#13
-
-
-
-
-
-
-
16
-
-
1
-
#14
-
-
-
-
-
-
-
8
-
-
-
-
 
TOTALS
-
4
-
-
2
1
18
257
-
53
53
-

#9 Kurgan Ironbeard – Serious Injury (NI)
What a dicing this was.

Playing to variance is a good strategy against better coaches. But still, perhaps there is some things we did well we can learn from?

Also areas to improve for sure.

Learnings:


1. SPEED

All turns under 4min, and this game formed part of our successful goal of 5 consecutive games of less than 4min turns.

A small, but significant win for this coach.

But.. it was suggested that with such a strong numbers advantage our speed of play could be improved. I am cautious, and trying to eliminate the major mistakes. We have lost games with greater numbers advantage before...

So what to do? I think... it allows us to double mark players to generate more blocks. Or a luxury of certainly having players to protect ball.

I am not at the stage where I can afford luxury.


2. GO TIME

Turn 5 was go time, especially for slow dwarves. 3x Bloodseekers caught in wide zone, so we pivot as quickly as our little legs can.

I think this was correct taking advantage of numbers.


3. WIDE OPEN

A problem we have, too often. In T7 we see the ball as protected, and even take a move backwards to ensure it is so. However...

There is a 15% play (38% with RR) to reach our ball carrier with 2 dice sack. Odds of success are 8% (25% with RR) which is quite generous still.

So I must get better at seeing these opportunities.


4. DEFENCE

We spread too thin, and easily skinned on the outside.

I think... hold strong center.. BUT make sure we have at least two options as 'safety' which cannot be easily based, and are capable of moving into position to dfend a sideline.

Ponder on this.


5. 'QUICK' SCORE

We have 4 turns to score. Nuffle grants us favour with good kick off and lack of Khorne KO returns. So why did we fail?

What did I do wrong in my T7 of the 2nd half? What could be done better?

I'm actually not sure... there was a 18% ball sack (42% with RR) which came off. How to protect against it?

Tricky question, but I think 1x more GFI from troll slayer would have sealed it. The play would then have been 22% with RR, due to additional dodges. But a failed GFI (3% chance with RR) would leave wide open.

We threw a hell of a lot of RR into that turn, but I think one more would have been better option.


Summary:

Dwarves had great armour breaks and injury rolls, Khorne had poor KO returns. Java is a supreme master and it was great to watch the chain pushing, and vision to sack our ball... twice... haha. Lucky overtime win.
 
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