CTV 1390k Khorne
Mega-Star CR 1790 (-20)
Java
1
70k
5k
No change
0/1/0
Inducements:
Dwarf CTV 1360k+20k
Jambon CR 1673 (+18) Mega-Star
2
80k
7k
No change
2/2/0
Inducements: 1 part-time assistant coach
#10 Cesar Enbane – Seriously Hurt (MNG)
#12 Haley Gumuor – Serious Injury (NI)
#14 Shane Ayesh – Broken Arm (-PA)
#9 Kurgan Ironbeard – Serious Injury (NI)
Click on the charts to toggle relative statistics.
Playing to variance is a good strategy against better coaches. But still, perhaps there is some things we did well we can learn from?
Also areas to improve for sure.
Learnings:
1. SPEED
All turns under 4min, and this game formed part of our successful goal of 5 consecutive games of less than 4min turns.
A small, but significant win for this coach.
But.. it was suggested that with such a strong numbers advantage our speed of play could be improved. I am cautious, and trying to eliminate the major mistakes. We have lost games with greater numbers advantage before...
So what to do? I think... it allows us to double mark players to generate more blocks. Or a luxury of certainly having players to protect ball.
I am not at the stage where I can afford luxury.
2. GO TIME
Turn 5 was go time, especially for slow dwarves. 3x Bloodseekers caught in wide zone, so we pivot as quickly as our little legs can.
I think this was correct taking advantage of numbers.
3. WIDE OPEN
A problem we have, too often. In T7 we see the ball as protected, and even take a move backwards to ensure it is so. However...
There is a 15% play (38% with RR) to reach our ball carrier with 2 dice sack. Odds of success are 8% (25% with RR) which is quite generous still.
So I must get better at seeing these opportunities.
4. DEFENCE
We spread too thin, and easily skinned on the outside.
I think... hold strong center.. BUT make sure we have at least two options as 'safety' which cannot be easily based, and are capable of moving into position to dfend a sideline.
Ponder on this.
5. 'QUICK' SCORE
We have 4 turns to score. Nuffle grants us favour with good kick off and lack of Khorne KO returns. So why did we fail?
What did I do wrong in my T7 of the 2nd half? What could be done better?
I'm actually not sure... there was a 18% ball sack (42% with RR) which came off. How to protect against it?
Tricky question, but I think 1x more GFI from troll slayer would have sealed it. The play would then have been 22% with RR, due to additional dodges. But a failed GFI (3% chance with RR) would leave wide open.
We threw a hell of a lot of RR into that turn, but I think one more would have been better option.
Summary:
Dwarves had great armour breaks and injury rolls, Khorne had poor KO returns. Java is a supreme master and it was great to watch the chain pushing, and vision to sack our ball... twice... haha. Lucky overtime win. ”