CTV 1100k+50k Orc
Mega-Star CR 1681 (-10)
Jambon
0
50k
4k
No change
0/1/0
Inducements: 1 bloodweiser keg
Shambling Undead CTV 1155k
1
60k
6k
No change
0/0/0
Inducements:
#9 'Eadslasha – Seriously Hurt (MNG)
#16 Howor Yellow – Seriously Hurt (MNG)
Click on the charts to toggle relative statistics.
Still, lots to learn from.
1. RUSH
Not old school GFI.. I entered this game rushed, and started it with work distractions leaking into family distractions.
I will never do this again. It stole the enjoyment and my ability to concentrate, and snowballed my mindset.
Slow play, poor decisions, yuck.
Instead, I will only play if I can be certain of no (or minimal) distractions. Forfeit is a much better alternative, than playing in this way.
2. RUSH
Yes, this time the old school GFI. I identified in my last match with the great Java, that one more rush could have helped.
It is the same here, one more GFI to secure the score. The game was already over by that point, but it is a learning. Be bold, take the risk when required, assessing opponent ability and security (through RR) to prevent score.
3. RUSH
Well, rushed. I felt this way through my turns. Although my concentration was split for the early stages of the game, I felt rushed.
It is a tactic my children fall into at chess with older opponents, snapping the stop clock quickly. They fall into the same speed and make mistakes.
I am not as quick as Java, perhaps never will be. And must accept I will take 2-4min turns. If one or two are timed out, then that is better than 4-5 bad turns where I have not played well.
Accept my level is a much lower ability, I do not have the bandwidth for quick autopilot moves, do not rush, and games will be more enjoyable.
4. DEFENCE
I am struggling with this.
Java skins me like a ripe mango, cracking open the sideline where he can screen off and score. It is masterful, and I do not know how to stop it.
Conversely, I do not know how to organise my own attack to overcome defence. Java uses the mummies to tie us up, create additional blocks, and in the end we are bashed from the pitch and down on numbers.
Pressure was applied through marking, re rolls wasted to get out of contact, and then as a result we did not have the bravery for the critical GFI.
Also, when ball carrier broke away, south would have been better. Creates only 1db, which is 55% with re roll. Could also have screened off with free orc blitzer. Stupidity, poor play, borne of frustration.
Summary: Don't start matches unless you can actually play them. Don't do stupid stuff.
Also... use auto marking... completely forgot I had a block lino until I saw the post game injury list. And strip ball skeleton? I need to sharpen up.”