“I'm actually proud of one thing in this match - probably the first time I was able to somehow plan and execute something instead of very reactive play. h1t6-7, the surf opportunity was forming from turn 5 onwards - there is weakness in my positioning on turn 5, the team was stretching pretty thin already so I would think it's better to centralize a little more and try to expose the other flank which the dwarves can't really switch in to.
H1T3, weak in the middle and opponent almost pushes through.
H2T2, lino should have gone one more square downwards to prevent the team split possibility (opponent doesn't go for it, though).
H2T3, catcher would have been better 2 squares further from the sideline to claim more space. Also, was the loner really needed to tag the dwarf?
H2T6, could maybe have stalled one more turn, but that would have required a lot of dice so I thought maybe this is safer to reset.
Defending the two turn was actually pretty hard. Maybe it would have been better to leave just one player on the wide zone so the blitz on the ball carrier on T7 would not have required a dodge.”
H1T3, weak in the middle and opponent almost pushes through.
H2T2, lino should have gone one more square downwards to prevent the team split possibility (opponent doesn't go for it, though).
H2T3, catcher would have been better 2 squares further from the sideline to claim more space. Also, was the loner really needed to tag the dwarf?
H2T6, could maybe have stalled one more turn, but that would have required a lot of dice so I thought maybe this is safer to reset.
Defending the two turn was actually pretty hard. Maybe it would have been better to leave just one player on the wide zone so the blitz on the ball carrier on T7 would not have required a dodge.”