“h1 t4: Was it really a good idea to circle round all the way back? Maybe, but still, the team can be split easily now.
H1 t5: The team is getting thin, and is surrounded pretty easily.
t6: Basing #13 was a mistake.
h1t7: Better solution might have been to block with #5 and maybe leave #4 for a 1d blitz? But that would also leave him open to blitz or leave him based for block+another blitz. My solution made this 2+ 2+ (the first 2+ fails anyways, but the principle)
t8: wrong push direction... should have been so that there's another chance for a push. that clears the route for a 2+ rush td. My solution in game was 2+ 2+... so no offensive td! Step 1: manage rerolls better. Step 2: score on offense.
H2t1: immediate sack, but! SAY NO TO LEAP! there was a 2+ chance available as well, dodging instead of leap. Another thing that might have worked here was to punt the ball on to opponents side if the pitch but that would have required planning for success.
Rest of the drive is just trying to pull together a recovery and a mess of dice.”
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H1 t5: The team is getting thin, and is surrounded pretty easily.
t6: Basing #13 was a mistake.
h1t7: Better solution might have been to block with #5 and maybe leave #4 for a 1d blitz? But that would also leave him open to blitz or leave him based for block+another blitz. My solution made this 2+ 2+ (the first 2+ fails anyways, but the principle)
t8: wrong push direction... should have been so that there's another chance for a push. that clears the route for a 2+ rush td. My solution in game was 2+ 2+... so no offensive td! Step 1: manage rerolls better. Step 2: score on offense.
H2t1: immediate sack, but! SAY NO TO LEAP! there was a 2+ chance available as well, dodging instead of leap. Another thing that might have worked here was to punt the ball on to opponents side if the pitch but that would have required planning for success.
Rest of the drive is just trying to pull together a recovery and a mess of dice.”