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Match Result · Competitive division · Blackbox game
Match recorded on 2025-01-06 06:51:12
CTV 1015k Dwarf
Super Star CR 1646 (-4) Jogrenaught
0
Winnings 40k
3k Spectators
-1 Dedicated Fans
Casualties 0/1/0
Tomb Kings CTV 1010k
TheArtemisBlack CR 1764 (+6) Mega-Star
1
50k Winnings
Spectators 5k
Fanfactor +1
0/1/0 Casualties
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
17
-
5
1
-
#2
-
-
-
-
-
-
-
17
-
-
3
-
#3
-
-
-
-
-
1
4
17
-
15
3
-
#4
-
-
-
-
-
-
-
13
-
-
4
-
#5
-
-
-
-
-
-
-
17
-
-
8
-
#6
-
-
-
-
-
-
-
16
-
-
2
-
#7
-
-
-
-
-
-
-
12
-
-
1
-
#8
-
-
-
-
-
-
-
13
-
-
3
-
#9
-
-
-
-
-
-
-
17
-
-
5
-
#10
-
1
-
-
-
-
2
17
-
-
9
-
#11
-
-
-
-
-
-
-
16
-
-
5
-
 
TOTALS
-
1
-
-
-
1
6
172
-
20
44
-

#4 Paige Pelthros – Broken Arm (-PA)
I feel like TK are a great matchup versus dwarves and I definitely felt it. I had to try to make a few 2 die uphills, and those failed a little more than average in the beginning.

Usually when I play versus artemis, I just assume hes going to get a blitz on me because it happens in every game we play. It happened in our SG gauntlet right before this. So I set up max defense versus the blitz, and what do you know, blitz in the second half - glad I set up that way - I may just set up against the blitz on the regular from now on regardless of coach.

I managed to force a T5 score (couldve made it earlier if I didnt set up so close to the LOS). Then I got a turn back on the KO result. But due to the deep kick, I had to do a fluky hand off and potato run it and got properly sacked.

Opps skulls and 1/9s didnt happen until late in the second half. They gave me a window of desperation attempts that all ended in single die skulls or failed rushes to get there. I didnt expect to get those to work, those failures made sense - just wouldve been nice for once against this guy.

I know in the second half I provided surf opportunities. But it was that or let the mummies cage up. So it was a conscientious choice to allow the surfs after I put myself in a bad spot.

So I understand when I pushed on the lower end, I didnt have enough players to help out. But the issue I run into versus higher str opps is when I try to push the middle with one unit of guys, I just get out strengthed - eventually have to turn a wide screen into a cage, and then get in trouble with tagging.

I know I played this incorrectly, and my opps choices were basically flawless. I just don't know where I couldve played it better.
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
17
-
-
9
-
#2
-
-
-
-
-
-
-
17
-
-
11
-
#3
-
-
-
-
-
-
-
17
-
-
7
-
#4
-
1
-
-
-
-
2
15
-
-
8
-
#5
-
-
-
-
-
1
4
17
-
-
10
-
#6
-
-
-
-
-
-
-
17
-
-
7
-
#7
-
-
-
-
1
-
3
6
-
20
-
-
#8
-
-
-
-
-
-
-
17
-
-
3
-
#9
-
-
-
-
-
-
-
17
-
1
1
-
#10
-
-
-
-
-
-
-
11
-
-
5
-
#11
-
-
-
-
-
-
-
12
-
-
3
1
#16
-
-
-
-
-
-
-
16
-
-
3
-
 
TOTALS
-
1
-
-
1
1
9
179
-
21
67
1
 
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