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* * * Did you know? The best blocker is Taku the Second with 551 casualties.
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Match Result · Competitive division · Blackbox game
Match recorded on 2025-01-17 23:20:32
CTV 1075k Dwarf
Mega-Star CR 1700 (-1) Jogrenaught
1
Winnings 60k
4k Spectators
No change Dedicated Fans
Casualties 0/2/0
Necromantic Horror CTV 1080k
kaju-ken CR 1623 (+3) Super Star
1
60k Winnings
Spectators 6k
Fanfactor No change
1/1/0 Casualties
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
1
-
3
16
-
16
3
-
#2
-
-
-
-
-
-
-
16
-
-
3
-
#3
-
-
-
-
-
-
-
3
-
-
1
-
#4
-
-
-
-
-
-
-
10
-
-
2
-
#5
-
-
-
-
-
1
4
16
-
-
7
-
#6
-
-
-
-
-
-
-
15
-
-
4
-
#7
-
-
-
-
-
-
-
16
-
-
8
-
#8
-
-
-
-
-
-
-
16
-
-
7
-
#9
-
2
-
-
-
-
4
16
-
-
12
-
#10
-
-
-
-
-
-
-
16
-
-
6
-
#11
-
-
-
-
-
-
-
16
-
-
7
-
 
TOTALS
-
2
-
-
1
1
11
156
-
16
60
-

#4 Paige Pelthros – Serious Injury (NI)
I think the gameplan was pretty solid. I know what this dwarf build can do, and what it cant do.

I know I against most teams I can win the LOS battle and I started to on my opps offense. I moved a few forward hoping to catch the ghoul before it could move forward safely. I tool a blitz on the ghould with a single die, but on this turn I threw a few untimely 1s - it was like failed FA, failed rush - RR - Failed rush again I think? But I manufactured a solid 1 die hit possibility on the ghoul which is fine even if the dice go bad.

Following turn I still had a shot at him because I moved a slow safety back, and then proceeded to fail even more rushes. It looks like I made a bunch of them, but I failed like my first 3/4 on critical ball sacking turns.

I could have been really conervative and kept everything back. Looking back maybe that would have been the better play - to have 2 blotzers and thw runner as a 3 headed safety while I churned down the rest of his team. I probably need to be even more conservative like that in the future with this team.

For my offense, Opps blitz made things interesting. But I got rid of the ghoul early and managed to recover. I just ground down for a score. It was a little dangerous to wait until my 8th turn, but I cannot give a team with MA 7 or higher 2 turns to score. So I rolled the dice on that one and ened up getting the draw.
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
2
-
-
2
-
#3
-
-
-
-
-
1
4
16
-
-
6
-
#4
-
1
-
-
-
-
2
16
-
-
9
-
#5
-
-
-
-
-
-
-
16
-
-
5
-
#6
-
1
-
-
-
-
2
14
-
-
10
-
#7
-
-
-
-
1
-
3
8
-
23
-
-
#8
-
-
-
-
-
-
-
14
-
-
2
1
#10
-
-
-
-
-
-
-
16
-
-
4
-
#10
-
-
-
-
-
-
-
11
-
-
1
-
#12
-
-
-
-
-
-
-
13
-
-
1
-
#17
-
-
-
-
-
-
-
16
-
-
-
-
 
TOTALS
-
2
-
-
1
1
11
142
-
23
40
1

#12 Valeria Sean – Neck Injury (-AG)
 
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