CTV 1000k Amazon
2
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50k
2k
+1
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0/0/1
Inducements:
Nurgle CTV 915k+85k
0
30k
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4k
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No change
0/2/0
Inducements: 1 part-time assistant coach, Mercenary Merc Rotter Lineman 1
#6 Becky G – Serious Injury (NI)
#10 Maria Becerra – Serious Injury (NI)
#8 Rosalia – Smashed Knee (-MA)
#5 Young Miko – Dead (RIP)
#7 Benjamin Anval – Dead (RIP)
Click on the charts to toggle relative statistics.
First half I received. I had a thick screen in the beginning. I generally like to use that to start and as much as possible before it has to become a cage. My players were fairly well protected until T4 or 5, I want to say. Opp got to tag the BC with multiple players with a 2 die uphill block with an unskilled player. Very risky but, bet on high odds and get a higher payout if it hits right? With the tagging I was still just a 3 plus dodge away from getting to a safe place, and double fail - ball goes loose. Opp failed a 1 die block on a blitz so maybe there was hope. But I think I just answered with a BD/skull on the ensuing block. Opp scored on my drive so im already looking at a loss.
Biggest things I noticed in the first half is I guess when you keep sling 1 dies around and they work, you get an easy upper hand later. Its like hitting the lotto, really. I was very conservative and it ended up biting me with some failed blocks.
Second half, my removal kicked it early. I just started a murder spree. I got him down to 5 players. So I havent really been in THIS situation before. IM probably gonna look at it again.
I kept a safety in case of a breakout. I tagged the cage and hit IN it. I forced the opp to dodge away and roll rushes. I did this over the course of like 6 turns until my team couldnt couldnt keep up with him. He just never failed anything. Im probably gonna look again to see if I could do anything else. But I'm thinking this is mostly just good dice and not a favorable matchup for nurgle.
Man, I made sure to get a stinky guy into the cage when he was in my EZ. and STILL on the catch to run away, rolls high. UGH!
I always include looing at a few stats - dice are a part of the game - we risk over correcting if we dont take it into account.
- 26 successful rushes out of 28 tries - that is BANANAS.
- blocks and inj rolls look about average on both sides for the amount of them - 41 blocks is nothig to sneeze at even with zon dodge trickery. The actual injury rolls for me were very high.
- of 44 dodge attempts it says there were 15 fails. But I dont remember a single zon falling from a dodge. I think its counting the fail/reroll success as the first failed attempt? That second half was nothing but repeated dodging and rushes and there was no failure.
Game ended on a triple skull for me which kinda of felt fitting.
I go through a bunch of games in a row like this where fumbbl just tells my opps they can do whatever they want. The only way to kind of not get bitter is to turn it into learning, and keep rolling until the dice waters are calmer again.
Opp played a great game and it felt very different. Im super conservative, I clench the sheeks every time I try to rush, etc. My opp just slings 1 die blocks, risky dodges to start the turn, and 1 die blocks until they connect. Which I guess is another way to do it right? Keep rolling low odds/high payouts until the dart hits the board. ”