CTV 965k Goblin
0

50k
5k
No change

1/1/0
Inducements:
Black Orc CTV 935k+20k
0
50k

5k

No change
1/0/0
Inducements: 1 part-time assistant coach
#4 Ghorub Norsebelly – Seriously Hurt (MNG)
#6 Gulfim Mummysnake – Seriously Hurt (MNG)
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First half I had to kick. Opps chainsaw murdered a goblin on the first block, which im fine with.
I kind of kept a screen in front of his advance until I removed a few players and had enough of an advantage to try to tag. It cost me a blorc from a chainsaw - that menace did whatever it wanted until I finally squished it with a foul.
I had a chance to take the ball and failed the hand off (wouldve needed 1 rush if it worked) to get a TD on my opps turn.
Second half, I got a really good kickoff to give me some blocks on goblins. And it was an ocean of disappointing pushes. I think another blorc ate it from a troll or a foul - cant remember. I only had enough MA to set up a loose screen which worked for the most part. Once I drew the trolls down, I was able to double back and switch the side of the field I was on.
Due to the slow nature of the blorcs and both of our teams being as fast as each other, it was difficult trying to maintain protection for the carrier. All I could see to do was try to force the opp to make dodges, which he did all game long. I think one turnover was caused when he dodged with the swooper into like 2 TZs. right before that a goblin made I think 6 3 plus dodges, no built in RR needed.
In the very end, tripwire in the EZ stole the win from me.
Mostly I liked my defense more than my offense. I sacrified some pricey players to the chainsaw to make it work. But everything is expendable as long as I am in a position to score. The swooper failed to impress me and I think thats the general consesus - its just a really expensive useless thing.
Opp played a pretty tight formation which protected his pieces for most of the drive. That was pretty cool. While Im not a fan of rushing with big guys, when youre making loner rolls and rush rolls like that, you can really stretch the field. So maybe playing full on risk is just another way to do it? It preserved a draw.
As for dice:
Opp only failed 4/31 3 plus dodges, and 2/18 rushes - just bananas. Tripewire in the EZ is a reminder that there is no justice in this game, you just roll dice and hope for the best (or the worst in the case of a foul).
How many chickens do I have to sacrifice to get THOSE rush successes?
File this under goofy/tier 3 game. ”