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Match Result · Competitive division · Blackbox game
Match recorded on 2025-02-22 21:41:19
CTV 1315k Orc
Mega-Star CR 1670 (+12) kaju-ken
1
Winnings 60k
6k Spectators
No change Dedicated Fans
Casualties 3/2/0
Inducements:
Black Orc CTV 1130k+180k
Jogrenaught CR 1684 (-7) Mega-Star
0
50k Winnings
Spectators 4k
Fanfactor -1
0/0/0 Casualties
Inducements: 2 bribes, Star player Fungus the Loon
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
-
4
-
#2
-
-
-
-
-
-
-
10
-
-
2
-
#3
-
2
-
-
-
-
4
16
-
-
9
-
#4
-
1
-
-
-
-
2
16
-
12
4
-
#5
-
1
-
-
-
-
2
16
-
-
8
-
#6
-
-
-
-
-
-
-
16
-
-
3
-
#7
-
-
-
-
-
-
-
9
-
-
7
-
#8
-
-
-
-
-
-
-
2
-
-
2
-
#9
-
1
-
-
-
-
2
16
-
-
4
-
#10
-
-
-
-
-
-
-
8
-
-
1
-
#11
-
-
-
-
-
-
-
16
-
-
1
1
#12
-
-
-
-
1
-
3
8
-
15
-
-
#13
-
-
-
-
-
1
4
-
-
-
-
-
 
TOTALS
-
5
-
-
1
1
17
149
-
27
45
1

#10 Osmond Strongbone – Dead (RIP)
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
-
7
-
#2
-
-
-
-
-
-
-
12
-
-
6
-
#3
-
-
-
-
-
-
-
16
-
-
3
-
#4
-
-
-
-
-
-
-
10
-
-
1
-
#6
-
-
-
-
-
-
-
14
-
-
8
-
#7
-
-
-
-
-
-
-
16
-
20
2
-
#8
-
-
-
-
-
-
-
14
-
-
-
1
#9
-
-
-
-
-
-
-
13
-
-
-
-
#12
-
-
-
-
-
-
-
12
-
6
1
-
#13
-
-
-
-
-
1
4
9
-
-
-
6
#17
-
-
-
-
-
-
-
8
-
-
-
1
#90
-
-
-
-
-
-
-
1
-
-
1
-
 
TOTALS
-
-
-
-
-
1
4
141
-
26
29
8

#4 Magra Amazonfever – Serious Injury (NI)
#8 Lash Ratthul – Head Injury (-AV)
First half I had to kick. I thought I would give fungus a shot with 2 bribes on this team.

I kept a thicker screen and match my opp for a little while in the beginning. But after the staring contest, we started to base and hit each other. I still havent really figured out this team. I spent a few turns taking the 1 turn blitzer and passing him around until the foul kicked it. I did the same with a big un. Those are the things I have learned to do. But I havent learned positoning very well. Theyre just a dynamically slow team. I want to run a screen of goblins to extend a play but then my blorcs are just hanging arund in the back and not contributing. OR Im rushing all over the place to get them to catch up.

Opp had a timely snake on a rush with the ball carrier. It Opened things up for me. I liked that I ran the DP goblin back instead of fouling again with 6 turns left. It put me in a position to score. The team for a SECOND game in a row snaked a rush in the EZ.

Second half start alright. I am prepared to lose a ball and chain to a 2 die uphill when I get one. AAAAAnd that happened first turn, no RR required. This was the beginning of one of the mose one-sided halves I have ever played. After about T3, each opps block removed a player. When he had a good player advantage he based the cage which was a good move. it forced me to do stuff. I had the carrier with the ball with a buddy. BUT opps 1 die, dodge, rush, and hit all work popping the ball loose and removing yet again. It came down to that and my attempting to pick up on a 4 and then dodge out - any of that goes in my favor and the player count doesnt matter, Im looking at a score.

But not for these guys. I had 3 players left at the end. His line ork picked up on a 4, dodged out, no problem.

Second half was basically all removal dice at that point. It realyl stinks to have a score stolen by a tripwire, and then to have a half lost because of dice like this. Ah well, on with life.

As for dice:

Opps INJ were 49% 8 or higher - just crazy high. This does not take into account MB either. Mine are spread out about where they should be on average.

Opps single die 1s were high which mattered a lot in the first half.

Hoping these blorcs get a break from removal at some point in their lives. Last game I ended with I think 2 players on the pitch, this game 3 - and the block attempts arent even that high (before the last few turns when everything went downhill - its just block bonanza at that point).
 
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