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FUMBBL Rules
33 coaches online • Server time:
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The best blocker is
Taku the Second
with 551 casualties.
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FUMBBL HAIKU'S
Match Result · Competitive division · Blackbox game
Match recorded on 2025-03-09 02:49:22
Altdorf Arsonists
CTV 1110k Chaos Dwarf
Mega-Star CR 1669 (-14)
Jambon
0
50k
4k
No change
0/0/0
Replay
Survived by Death
Necromantic Horror CTV 1270k
Edwin
CR 1781 (+11) Mega-Star
3
80k
6k
No change
0/0/0
Player Performances
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
Hammer
-
-
-
-
-
-
-
16
-
-
9
-
#2
Anvil
-
-
-
-
-
-
-
6
-
-
1
-
#3
Brass
-
-
-
-
-
-
-
11
-
-
3
-
#4
Bronze
-
-
-
-
-
-
-
16
-
-
3
-
#5
Iron
-
-
-
-
-
-
-
16
-
-
4
-
#6
Steel
-
-
-
-
-
-
-
16
-
-
5
-
#8
Pyro
-
-
-
-
-
-
-
16
-
-
2
-
#9
Quenchant
-
-
-
-
-
1
4
16
-
7
-
-
#10
Chisel
-
-
-
-
-
-
-
8
-
5
-
-
#11
Pritchell
-
-
-
-
-
-
-
11
-
-
-
-
#17
Graham Bluebrook
-
-
-
-
-
-
-
16
-
-
2
-
TOTALS
-
-
-
-
-
1
4
148
-
12
29
-
“
Learnings:
1. TV
Do not design a team with skills. Best to play rookie level teams to avoid running into monster TV teams.
We were behind 160TV this match. That would be 8 skills, and makes the match very lopsided.
2. CONNECT
Do not connect ball carrier to cage or line of defence when playing into stand firm.
We did this, had our front blitzed, and ball carrier based in T2. After this, the game was over. Excellent pressure, and a move to remember.
Avoid mistake 2, and do not develop teams to avid mistake 1.
”
Player Performances
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
Lemmy Kilmister
-
-
-
-
1
-
3
16
-
2
4
-
#2
"Ace of Spades"
-
-
-
-
1
1
7
10
-
8
2
-
#3
Phil "Philthy Animal" Taylor
-
-
-
-
-
-
-
16
-
-
3
-
#4
Mikkey Dee
-
-
-
-
-
-
-
16
-
-
7
-
#5
"Fast" Eddie Clarke
-
-
-
-
1
-
3
16
-
29
2
-
#6
Phil Bellcamp
-
-
-
-
-
-
-
16
-
-
3
-
#7
Jack
-
-
-
-
-
-
-
16
-
-
8
-
#8
Coke
-
-
-
-
-
-
-
16
-
-
10
-
#9
Roadie 1
-
-
-
-
-
-
-
16
-
-
-
-
#9
Roadie 3
-
-
-
-
-
-
-
16
-
-
1
-
#10
Roadie 4
-
-
-
-
-
-
-
16
-
-
3
-
TOTALS
-
-
-
-
3
1
13
170
-
39
43
-
“
Benefitted from opponent spending their 160TV on useless inducements instead of simply taking a wizard.
”
Click on the charts to toggle relative statistics.
Stat generation code provided by
Candlejack
1. TV
Do not design a team with skills. Best to play rookie level teams to avoid running into monster TV teams.
We were behind 160TV this match. That would be 8 skills, and makes the match very lopsided.
2. CONNECT
Do not connect ball carrier to cage or line of defence when playing into stand firm.
We did this, had our front blitzed, and ball carrier based in T2. After this, the game was over. Excellent pressure, and a move to remember.
Avoid mistake 2, and do not develop teams to avid mistake 1. ”