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Match Result · Competitive division · Blackbox game
Match recorded on 2025-03-14 02:22:36
Conceded
CTV 1170k Chaos Dwarf
Mega-Star CR 1664 (+7) Jambon
2
Winnings 100k
4k Spectators
+1 Dedicated Fans
Casualties 0/0/0
Vampire CTV 1170k
PeterIron_Foot CR 1234 (0) Emerging Star
0
0k Winnings
Spectators 4k
Fanfactor No change
0/0/0 Casualties
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
8
-
-
7
-
#2
-
-
-
-
1
-
3
8
-
-
3
-
#3
-
-
-
-
-
1
4
8
-
-
-
-
#4
-
-
-
-
-
-
-
8
-
-
3
-
#5
-
-
-
-
-
-
-
8
-
-
2
-
#6
-
-
-
-
-
-
-
8
-
-
2
-
#7
-
-
-
-
-
-
-
8
-
-
-
-
#8
-
-
-
-
-
-
-
8
-
-
2
-
#9
-
-
-
-
-
-
-
8
-
-
2
-
#10
-
-
-
-
1
-
3
8
-
9
-
-
#11
-
-
-
-
-
-
-
8
-
-
1
-
 
TOTALS
-
-
-
-
2
1
10
88
-
9
22
-
Arsonists were very lucky.

Sometimes we are accused of luck, but this game it is true. 22% of Vampire rolls were 1s. Enough said.

But, 3+ pick up fail on edge of pitch, followed by favourable crowd throw in to enable Arsonists to secure the ball? Well...

Nuffle decided this game.

Learnings:

1. ZONES

Vampires are always tricky, and one must try to put as many tackle zones around the ball carrier as possible.

Weird, convoluted shapes are best. With GUARD skill near the carrier being ideal, just in case they are able to penetrate.

We got lucky that some gaze and sack attempts did not come off.


2. PROTECT

Can the ball be sacked? Yes? Then protect the ball carrier.

We did not do this, go sacked, but were lucky to be able to recover due to a blood lust.

Learning is to always protect if possible to do so.
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
8
-
-
2
-
#2
-
-
-
-
-
-
-
8
-
-
3
-
#3
-
-
-
-
-
-
-
7
-
-
2
-
#4
-
-
-
-
-
-
-
8
-
-
4
-
#5
-
-
-
-
-
-
-
8
-
-
2
-
#6
-
-
-
-
-
-
-
8
-
-5
-
-
#8
-
-
-
-
-
-
-
6
-
-
-
-
#9
-
-
-
-
-
-
-
8
-
-
-
-
#11
-
-
-
-
-
-
-
4
-
-
1
-
#12
-
-
-
-
-
-
-
6
-
-
-
-
#14
-
-
-
-
-
-
-
8
-
-
-
-
 
TOTALS
-
-
-
-
-
-
-
79
-
-5
14
-
 
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