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* * * Did you know? The most casualties in a single match is 21.
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Match Result · Ranked division
Match recorded on 2004-08-23 06:23:44
CTV 2440k Skaven
3
Winnings 20k
Spectators
+1 Dedicated Fans
Casualties 2/0/1
 
 
Human CTV 2050k
3
50k Winnings
Spectators
Fanfactor -1
2/1/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#2
2
-
-
-
-
6
-
-
-
-
-
#4
1
-
-
-
-
3
-
-
-
-
-
#5
-
-
-
-
1
5
-
-
-
-
-
#6
-
-
-
-
-
-
-
-
-
-
-
#7
-
4
-
-
-
4
-
-
-
-
-
#9
-
-
-
-
-
-
-
-
-
-
-
#10
-
-
-
-
-
-
-
-
-
-
-
#11
-
-
2
-
-
4
-
-
-
-
-
#12
-
-
1
-
-
2
-
-
-
-
-
#13
-
-
-
-
-
-
-
-
-
-
-
#14
-
-
-
-
-
-
-
-
-
-
-
#16
-
-
-
-
-
-
-
-
-
-
-
TOTALS
3
4
3
-
1
24
-
-
-
-
-

#9 LoS Head – Broken Ribs (MNG)
#9 LoS Head – Smashed Collar Bone (-ST)
Like always its a good game when we play.
Blood great plays and changing of luck.
Im ready to play you any time m8.
Thx for the game and gl with the training camp :)
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
-
-
-
-
-
#2
-
1
-
-
-
1
-
-
-
-
-
#3
-
-
1
-
-
2
-
-
-
-
-
#4
-
-
-
-
-
-
-
-
-
-
-
#6
-
4
-
-
-
4
-
-
-
-
-
#8
1
1
-
-
-
4
-
-
-
-
-
#9
-
-
-
-
-
-
-
-
-
-
-
#10
-
-
-
-
-
-
-
-
-
-
-
#11
1
-
-
-
-
3
-
-
-
-
-
#12
1
-
-
-
-
3
-
-
-
-
-
#15
-
-
1
-
-
2
-
-
-
-
-
#16
-
-
-
-
1
5
-
-
-
-
-
TOTALS
3
6
3
-
1
26
-
-
-
-
-

#12 Coll Ohmsford III – Dead (RIP)
When all his niggles showed up, and my handicap rolls were bad habits (-1 rr) and greased shoes (one player has agi 1 til next kickoff), I knew I was in for a difficult game. And it was, a hard-fought game where each side gave as good as it got. My only real regret about the game was Coll, my guard/block lineman. He scores in turn 3; gets RIP'd in turn 4. Too early to use the apo on a lineman, so we say goodbye. Then game ends and the apo is sitting there, hat over heart, unused. Don't you just wish you could use the apo at the end of a game, if not used already, to try to negate injuries? I mean, they've already been out for the game. You could make it more difficult--say 3+ due to time lag from the actual injury til its use. Or maybe you can't negate injuries completely, just turn them into MNG. Anything, rather than having an unused apo sitting there staring at niggles/RIPs from early in a match.

Well, will have to wait on training Coll IV, as first we have to get our fourth blitzer, Redden IV, back on his feet. Great game, bumper! Will look for a rematch sometime down the road, if you're willing.
 
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