“The game started brilliantly for the Wind who caught the Lords of Ulthuan on a blitz. However, the advantage was lost seconds later when a Wind player went crashing into the ground on a failed dodge (2 block of the match with Wardancer was double skulls, rerolled to double pushbacks, then a Lino failed a 2+ dodge, my turn ending with 28% luck).
Things continued to go downhill for the Wind, who dodged, passed, handed off and caught the ball with the agility of blindfolded Ogres all day.
The Wind just made too many skill errors to even have a remote chance of drawing the match.
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A shocking shocking run of bad luck. Despite having 6 Rerolls for the game, I just could not roll above a 1 when it counted. At least 3 turns ended with a Double Skulls on the first block with the Wardancer. At least 4 Lineman failing a 2+ dodge and KOing himself, another 3 Linemen failed a 2+ dodge and stunned himself. Catching the ball on a 2+ with reroll failed at least twice. Also failed GFI with rerolls, and fumbled a quick pass at least once.
It was just not to be. I had a good chance of scoring late in the second half when I was only down the one TD, but that was foiled by a handoff needing a 2+ with a reroll being dropped and eventually the ball was recovered by my opponent who didn't have to do much except stick tackle zones on me and watch me KO or stun myself repeatedly.
Out of my 17 turns (1 blitz), I only finished one to two turns without rolling the 1/double 1/ or double skulls to end the turn.
It was just one of those games where you have to take the bad luck with all the good luck you have had in previous games.
That farce cost me an amazing 1.31 in coach rating. Playing with new teams is dangerous for highly ranked coaches LOL.
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Things continued to go downhill for the Wind, who dodged, passed, handed off and caught the ball with the agility of blindfolded Ogres all day.
The Wind just made too many skill errors to even have a remote chance of drawing the match.
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A shocking shocking run of bad luck. Despite having 6 Rerolls for the game, I just could not roll above a 1 when it counted. At least 3 turns ended with a Double Skulls on the first block with the Wardancer. At least 4 Lineman failing a 2+ dodge and KOing himself, another 3 Linemen failed a 2+ dodge and stunned himself. Catching the ball on a 2+ with reroll failed at least twice. Also failed GFI with rerolls, and fumbled a quick pass at least once.
It was just not to be. I had a good chance of scoring late in the second half when I was only down the one TD, but that was foiled by a handoff needing a 2+ with a reroll being dropped and eventually the ball was recovered by my opponent who didn't have to do much except stick tackle zones on me and watch me KO or stun myself repeatedly.
Out of my 17 turns (1 blitz), I only finished one to two turns without rolling the 1/double 1/ or double skulls to end the turn.
It was just one of those games where you have to take the bad luck with all the good luck you have had in previous games.
That farce cost me an amazing 1.31 in coach rating. Playing with new teams is dangerous for highly ranked coaches LOL.
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