“anotherone of "these" games.
My opponent made it a paradise for my mummies ... given them free shots at his skinks all the time ... but 3db's were hardly enough to bring them down ... and if they fall, nothing happened ... (an average of 7 would've been enough to break the armor and another 8 to 9 would've injured them, as one gets +1 to injury against stunties ...)
but well, not enough with that, i fell down on both of my gfi tries i had, i threw a block: skull, skull, pow/skull and rerolled it to three times pow skull ... without my player having block of course ... result: mummy stunned, skink just falls down.
in second half, i had 6 tries to pick up the ball and not one success, not to count the numerous skull, pow/skull results i had ... often twice after using a reroll ... and still, the freakin' luck counter gave me 54% ... sure ...
perhaps someone should add failed pick ups, dodges, gfi's and all lost actions because of turnovers in? The luck rating does not decrease after a pow/skull turnover in first action of a turn, that's somehow weird ....
the kickoff table did the rest.... my only wight got injured by a throw a rock in the very first drive (of course, no regeneration) and a pitch invasion in second half took out half of my team (1 injury, 1 ko mummy, 4 stunned players) so he was able to easily run through my line and score to the 2-0. ”
“well... hes right.... i was lucky that ther was not more players injured... but puting a skink next to a mummy without block, is a funny tactic making me superior in strenght and mobility on the the rest of the field :)
complaining about failed pick-ups with khemri? - well thats just the price of having 4 str.5 on the field...
3-0 was too much, but playing aginst khemri is either a big game because of the turnovers, ore a killingfield.... im just glad that i avoided the last :)”
Click on the charts to toggle relative statistics.
My opponent made it a paradise for my mummies ... given them free shots at his skinks all the time ... but 3db's were hardly enough to bring them down ... and if they fall, nothing happened ... (an average of 7 would've been enough to break the armor and another 8 to 9 would've injured them, as one gets +1 to injury against stunties ...)
but well, not enough with that, i fell down on both of my gfi tries i had, i threw a block: skull, skull, pow/skull and rerolled it to three times pow skull ... without my player having block of course ... result: mummy stunned, skink just falls down.
in second half, i had 6 tries to pick up the ball and not one success, not to count the numerous skull, pow/skull results i had ... often twice after using a reroll ... and still, the freakin' luck counter gave me 54% ... sure ...
perhaps someone should add failed pick ups, dodges, gfi's and all lost actions because of turnovers in? The luck rating does not decrease after a pow/skull turnover in first action of a turn, that's somehow weird ....
the kickoff table did the rest.... my only wight got injured by a throw a rock in the very first drive (of course, no regeneration) and a pitch invasion in second half took out half of my team (1 injury, 1 ko mummy, 4 stunned players) so he was able to easily run through my line and score to the 2-0.
”