“Gameball to Marvin, he single-handedly won the game for me. Not through his speeding to the endzone for multiple scores; not bashing for several cas; not even for his accurate throwing. No, Marvin's a world class ball-carrier magnet! Once he latches on, this blodging-sidestepping-diving tackler will NOT let the ball boy get away from him!
The other team hired the Count for this match, and boy a str 5/agi 4 blodger is tough to handle when he's given the ball! We scored in two turns to open the game, then he very methodically marched down the field, causing multiple cas and ko's along the way, just toying with me. He could've scored at any time, but was wanting me to think I had a chance at stopping him. This strategy backfired for him, though, as I was indeed able to bottle up all of his team members from the endzone, forcing him to score at the end of the half with the Count himself. No spp's for his team, but the game was a draw at halftime.
Second half, he's accepting the kick, and the theory is that he'll progress downfield very slowly with his super-mummies leading the way, score late again, leave me no time to equalize. However, a perfect defense and a perfect kick landing at the sideline allowed me to streak a couple catchers through into his backfield, while tying up his blockers at the line of scrimmage. What good are a couple catchers unsupported? Delaying tactic, baby! Blodgers are frustrating when your opponent doesn't have any tackle to deal with them (his only tackler was at the los), and the ss/dt combo made him extremely hesitant to try to get away with the Count, who had the ball on the idea that his str 5 blodge would protect him and the ball. It did indeed, but we ended up with neither side going anywhere fast, except I was slowly drawing up a supporting blitzer to try to take the big man on.
Only an unfortunate skull-rr-skull before my player was in position allowed him to blitz with a mummy, knock Marvin down and away, letting the Count escape. He's streaking to the far sideline from most of my guys, it's late in the half already, figure game's over, right? Except a double skull-rr-double skull by one of his players frees up the one last lineman I need to make a desperation blitz with my str 4 blitzer...nothing, then rr, POW!! Down goes the count, with three of my guys surrounding him, ball on the ground. However, I can't secure the ball, and all he has to do is 2+ w/rr dodge away, pickup the ball, and he's home free...
...until he rolls double-1, pushing the ball into the crowd, who throw it back out to where only my guy can reach it. The whole stadium is going nuts! Can we actually pull it off? I race a blitzer back to recover the ball, but now he's 2 squares from my own endzone with two turns to try to get the ball to the OTHER endzone to win the game. My linemen, while not knocking anybody over, are being exceedingly effective at tying up his players, and the Count double-1's once more dodging away from my defender, leaving my blitzer the time and space to run unhindered upfield, to sprint (gfi) to within range to toss the ball to Torry, who waltzes into the endzone to the camera flash as time expires.
An incredibly intense and exciting second half, it could have gone either way right up til the end. A truly memorable game! Quite frankly, had I lost I would've been just as enthused, it was that exciting and enjoyable!”
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The other team hired the Count for this match, and boy a str 5/agi 4 blodger is tough to handle when he's given the ball! We scored in two turns to open the game, then he very methodically marched down the field, causing multiple cas and ko's along the way, just toying with me. He could've scored at any time, but was wanting me to think I had a chance at stopping him. This strategy backfired for him, though, as I was indeed able to bottle up all of his team members from the endzone, forcing him to score at the end of the half with the Count himself. No spp's for his team, but the game was a draw at halftime.
Second half, he's accepting the kick, and the theory is that he'll progress downfield very slowly with his super-mummies leading the way, score late again, leave me no time to equalize. However, a perfect defense and a perfect kick landing at the sideline allowed me to streak a couple catchers through into his backfield, while tying up his blockers at the line of scrimmage. What good are a couple catchers unsupported? Delaying tactic, baby! Blodgers are frustrating when your opponent doesn't have any tackle to deal with them (his only tackler was at the los), and the ss/dt combo made him extremely hesitant to try to get away with the Count, who had the ball on the idea that his str 5 blodge would protect him and the ball. It did indeed, but we ended up with neither side going anywhere fast, except I was slowly drawing up a supporting blitzer to try to take the big man on.
Only an unfortunate skull-rr-skull before my player was in position allowed him to blitz with a mummy, knock Marvin down and away, letting the Count escape. He's streaking to the far sideline from most of my guys, it's late in the half already, figure game's over, right? Except a double skull-rr-double skull by one of his players frees up the one last lineman I need to make a desperation blitz with my str 4 blitzer...nothing, then rr, POW!! Down goes the count, with three of my guys surrounding him, ball on the ground. However, I can't secure the ball, and all he has to do is 2+ w/rr dodge away, pickup the ball, and he's home free...
...until he rolls double-1, pushing the ball into the crowd, who throw it back out to where only my guy can reach it. The whole stadium is going nuts! Can we actually pull it off? I race a blitzer back to recover the ball, but now he's 2 squares from my own endzone with two turns to try to get the ball to the OTHER endzone to win the game. My linemen, while not knocking anybody over, are being exceedingly effective at tying up his players, and the Count double-1's once more dodging away from my defender, leaving my blitzer the time and space to run unhindered upfield, to sprint (gfi) to within range to toss the ball to Torry, who waltzes into the endzone to the camera flash as time expires.
An incredibly intense and exciting second half, it could have gone either way right up til the end. A truly memorable game! Quite frankly, had I lost I would've been just as enthused, it was that exciting and enjoyable!”