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* * * Did you know? The oldest player is debog with 649 games played.
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Match Result · Ranked division
Match recorded on 2004-11-30 07:49:19
CTV 1570k Ogre
0
Winnings 80k
Spectators
No change Dedicated Fans
Casualties 0/1/2
 
 
Undead CTV 1570k
2
40k Winnings
Spectators
Fanfactor +1
2/0/1 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
2
-
-
4
-
-
-
-
-
#2
-
-
-
-
-
-
-
-
-
-
-
#3
-
-
-
-
-
-
-
-
-
-
-
#4
-
-
1
-
-
2
-
-
-
-
-
#5
-
-
-
-
-
-
-
-
-
-
-
#6
-
-
-
-
1
5
-
-
-
-
-
#7
-
-
-
-
-
-
-
-
-
-
-
#12
-
-
-
-
-
-
-
-
-
-
-
#13
-
-
-
-
-
-
-
-
-
-
-
#14
-
-
-
-
-
-
-
-
-
-
-
TOTALS
-
-
3
-
1
11
-
-
-
-
-
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
-
-
#2
-
-
-
-
-
-
-
-
-
-
-
#3
1
-
2
-
-
7
-
-
-
-
-
#4
1
-
-
-
-
3
-
-
-
-
-
#7
-
1
-
-
-
1
-
-
-
-
-
#8
-
-
1
-
1
7
-
-
-
-
-
#10
-
-
-
-
-
-
-
-
-
-
-
#11
-
-
-
-
-
-
-
-
-
-
-
#12
-
-
-
-
-
-
-
-
-
-
-
#14
-
-
-
-
-
-
-
-
-
-
-
#16
-
-
-
-
-
-
-
-
-
-
-
TOTALS
2
1
3
-
1
18
-
-
-
-
-

#2 zLose 15 lbs II – Dead (RIP)
Massive disconnect problems with the server cost us about three turns in the first half, where we mutually agreed to click out when after several reloads and resyncs I still couldn't move (nor even locate) my ballboy. Second half, my undead show their elven nature and resort to a passing attack over the heads of the enemy line to score quickly. A riot reduces time by 2 turns, and he fails his pickup roll, allowing me to move several players to surround the ball and gob. His ogres, who didn't fail a bh roll all first half (guess which half all the cas occurred in), suddenly couldn't do more than 1/3 of the time passing bh second half. This lack of muscle on his part allowed me to eventually overwhelm his defending ogre (who fails his bh roll to stand) and take the ball away, to score a second time as the buzzer sounded.

All in all a decent game, gained fans, double on my wight for his second (ageless) skill. However, we're now scratching our heads over what to do about our mummies. The team's only suffered 5 RIP to this point...one ghoul (no regen), a regen'd zombie, and two perm RIP mummies and a perm RIP wight. BH and SI, I can regen from 5/6 of the time, as expected. But there's something about mortal blows that my guys just can't seem to figure out how to regen from. It costs a lot of cash to replace these guys, not to mention I'm not getting any skills on them to keep up with the rest of the team. It's something which will have to be addressed in our next coach's meeting...
 
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