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Match Result · League division
Match recorded on 2004-12-13 15:39:56
CTV 1990k Human
2
Winnings 40k
Spectators
+1 Dedicated Fans
Casualties 0/1/1
 
 
Chaos CTV 1770k
1
30k Winnings
Spectators
Fanfactor No change
4/1/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
2
-
-
-
2
-
-
-
-
-
#3
-
-
1
-
-
2
-
-
-
-
-
#5
1
-
-
-
-
3
-
-
-
-
-
#6
-
-
-
-
1
5
-
-
-
-
-
#8
-
-
-
-
-
-
-
-
-
-
-
#9
-
-
-
-
-
-
-
-
-
-
-
#10
1
-
-
-
-
3
-
-
-
-
-
#11
-
-
-
-
-
-
-
-
-
-
-
#13
-
-
-
-
-
-
-
-
-
-
-
#14
-
-
-
-
-
-
-
-
-
-
-
#16
-
-
-
-
-
-
-
-
-
-
-
TOTALS
2
2
1
-
1
15
-
-
-
-
-
I went into the game with good faith in myself and the team to pull off the victory, but that feeling quickly turned into horror as Two stars of the team niggled out! With no subsitutes and my TS reduced by 50 I was more or less just hoping for the best.

First half went by quite good. It was as close to 2-0 as 1-1 but it ended 1-0 to the fairys. In the second half I kicked deep and rushed upfield to iget to the ball carrier and sure enough the "Court" fell on a gfi allowing me to blitz the ball carrier and score.

After that it was all about delaying the inevitable. I had so few players left that I couldn't possibly stop my opponent from scoring. Unfortunetly he was able to clear a player and get a short pass through for a 2-turn td. After that I pulled back my nice thrower and ran up with three players, leaving a blitzer and a lineman to defend the thrower. Come my turn I was forced to dodge out with a player to at least hold the ball in the right part of the field but alas my otherwise splendid thrower fumbled the ball!! Luckily for me my opponent decided to pick up the ball with a beastman instead of the nearby chaos warrior. This allowed me to blitz the ball free with a 2-d blitz and then the game was all more or less over.

Oh yes and my DP managed to free the world of a clawed beast. Niggled him with the block and killed him directly after with a foul. =)

I feel lucky to get out of this with no permanent injuries.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
-
-
#3
-
-
-
-
-
-
-
-
-
-
-
#4
-
-
-
-
-
-
-
-
-
-
-
#5
-
-
2
-
-
4
-
-
-
-
-
#6
-
-
-
-
-
-
-
-
-
-
-
#7
-
-
-
-
-
-
-
-
-
-
-
#8
-
-
2
-
1
9
-
-
-
-
-
#9
-
-
-
-
-
-
-
-
-
-
-
#10
-
-
-
-
-
-
-
-
-
-
-
#11
-
-
-
-
-
-
-
-
-
-
-
#15
1
-
-
-
-
3
-
-
-
-
-
#16
-
1
-
-
-
1
-
-
-
-
-
TOTALS
1
1
4
-
1
17
-
-
-
-
-

#9 The Duke – Dead (RIP)
The worst thing about playing Tinkywinky is - you get bored.

This guy takes between 6-7½ min pr. turn. In the end you just lose your temper and say fu<|< it. I sincerly hope they will implement timelimits to enable in tourneys. Cause this game wasn't ment to be played for 2½ hours in a javaclient.. true tabletop it takes long time.. but not on the client.

You said you had improved and didn't take so long time as you used to - you lied. Cause honestly I was close to many times just leaving the computer for 10-15 min pr. turn to show how it is to play you. It is sad.
 
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