“59% luck my arse. He failed maybe 1/12 bonehead rolls, and never with anybody who was actually needed for a blitz or ball-control. Twice he actually got double-cas multiblock shots--first time twin MNG's in turn 3, second time a RIP (apo save) and a bh. Take out my ogre in turn 3 as well; before I know it, he's cas'd all but two of my guards, and one of the non-cas is ko. I'm simply amazed we incurred only one perm injury, and that a RIP in turn 8 of the second half. He managed to intercept a pass despite a tz; he never once failed a ball pickup roll; never once failed a dodge (heck, he didn't even need break tackle most of the time).
I'm now officially a member of the "ogre's are broken club". Never again will I play so advanced an ogre team--that was just sick, and scary, and wrong. I'm gonna have nightmares about this game for a long time to come...”
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Then we proceeded to take the ball down the field clearing the pitch along the way.
The abberation was that we caused more Casualties than KO's (only 1 KO all game)
INT was just insult to injury at the end of the game.”