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Match Result · Ranked division
Match recorded on 2003-06-08 07:51:45
CTV 1840k Skaven
2
Winnings 50k
Spectators
No change Dedicated Fans
Casualties 0/1/0
 
 
Human CTV 1720k
0
30k Winnings
Spectators
Fanfactor No change
0/2/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
1
5
-
-
-
-
-
#3
-
-
1
-
-
2
-
-
-
-
-
#4
-
1
-
-
-
1
-
-
-
-
-
#5
-
-
-
-
-
-
-
-
-
-
-
#7
2
-
-
-
-
6
-
-
-
-
-
TOTALS
2
1
1
-
1
14
-
-
-
-
-

#5 Jukka Karhunen – Smashed Knee (NI)
I must admit that the luck percentage is way off the real thing in this one.In the first half, I first scored in two turns, and then again in 2 turns, after that there was a 5 turn riot, so the first half ended in 2-0 for me. And luck was 77-24 in my favor.

During the second half I managed to keep my oppo from scoring, even got the ball to myself on turn 7. A failed pass on turn eight prevented my from winning 3-0... But with the luck being what it was, I really can't complain.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#3
-
-
1
-
-
2
-
-
-
-
-
#8
-
-
-
-
1
5
-
-
-
-
-
#13
-
-
1
-
-
2
-
-
-
-
-
TOTALS
-
-
2
-
1
9
-
-
-
-
-
Luck, good or bad is part of the game. A game against Skaven, whether one with a TR of 100 or 200 is tough for numerous reasons. My job was made a bit harder from the dice.

The biggest factor was probably the kick off table. The riot in the first denying me any chance to score or reduce the Skaven team to below strength. On top of that, a Quick Snap opened the game for the Skaven.

The 2nd was more crucial - a Blitz ensured that event though I was receving, the ball landed in a skaven pocket before my first turn of the half - Suffice to say, the Skaven getting a hold of the ball in the 2nd was simplified. Both times receiving the ball had ended up without a single opportunity to move it up.

Whatever happened after that was inconsequential - twice double skulls (with Pro reroll failing) and such were not really going to decrease the amount of TDs made - however, 2 notable occasions, pick up balls required 5s - made without a reroll.

My summary: The luck % should reflect Kick off results.

 
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