The luck rating lies. Apart from a brief (two, maybe three turns) period towards the end of the second half the Dark Elves were invincible. My luck was 100% until the third turn. Sometimes even I thought I might be cheating.
The handicaps - bonehead and knuckledusters - did very little. Bonehead did (eventually) prevent (well, delay) a TD and stop a blitz towards the Black Hat ballcarrier - but wrag's accursed luck meant he couldn't capitalise.
The Mentalists were never outnumbered - in fact after turn 2 they had a permanent (minimum) two man advantage. And these are elves that got torn apart by un-mutated skaven lineman.
There were a few ones (mostly in the aforementioned 3 turn period), one double skull block and no single skull blocks for the elves. The two rerolls the Black Hats had were soon spent. I didn't drop a single pass, the AG3 Hobgoblins fumbled twice and misthrew two more. I only failed two important rolls (the Bonehead handicap finally helping Wrag).
It was a mostly good defensive performance, but luck played a major part in each of the turnovers. The Har Ganeth scored a two turn td despite some very good positioning (we had to make a 1dblock, three 2+ and a 3+ roll) from the Chaos Dwarfs. Most elves score in two turns because they're good, as always, the Dark Elves scored because they hate. having. the. ball.
If my team wore hats, they'd take them off to the Chaos Dwarf coach. Not once did Wrag whinge about his truly appalling luck, not even when the hapless comical fumbling of his about-to-score players (twice) resulted in the dark elves calmly grab-run-pass-run-handoff-runn-ing the length of the pitch to score. A truly sporting coach who kept his sense of humour in the face of an almost complete absence of luck.
Wrag, I salute you, you're welcome to a rematch (or a more even Orc/Lustrian match) anytime I'm online.”
Click on the charts to toggle relative statistics.
The luck rating lies. Apart from a brief (two, maybe three turns) period towards the end of the second half the Dark Elves were invincible. My luck was 100% until the third turn. Sometimes even I thought I might be cheating.
The handicaps - bonehead and knuckledusters - did very little. Bonehead did (eventually) prevent (well, delay) a TD and stop a blitz towards the Black Hat ballcarrier - but wrag's accursed luck meant he couldn't capitalise.
The Mentalists were never outnumbered - in fact after turn 2 they had a permanent (minimum) two man advantage. And these are elves that got torn apart by un-mutated skaven lineman.
There were a few ones (mostly in the aforementioned 3 turn period), one double skull block and no single skull blocks for the elves. The two rerolls the Black Hats had were soon spent. I didn't drop a single pass, the AG3 Hobgoblins fumbled twice and misthrew two more. I only failed two important rolls (the Bonehead handicap finally helping Wrag).
It was a mostly good defensive performance, but luck played a major part in each of the turnovers. The Har Ganeth scored a two turn td despite some very good positioning (we had to make a 1dblock, three 2+ and a 3+ roll) from the Chaos Dwarfs. Most elves score in two turns because they're good, as always, the Dark Elves scored because they hate. having. the. ball.
If my team wore hats, they'd take them off to the Chaos Dwarf coach. Not once did Wrag whinge about his truly appalling luck, not even when the hapless comical fumbling of his about-to-score players (twice) resulted in the dark elves calmly grab-run-pass-run-handoff-runn-ing the length of the pitch to score. A truly sporting coach who kept his sense of humour in the face of an almost complete absence of luck.
Wrag, I salute you, you're welcome to a rematch (or a more even Orc/Lustrian match) anytime I'm online.”