“A barrage of early ones and the consequent burnt rerolls meant that Ice Cube's simple 2-turn TD ended with him stunned on the touchline after a failed GFI.
Some (a lot of) good fortune, key 1dblock Pows and Dr. Thranst's Ag5 gave the Mentalists a 3-0 lead at half time.
Then, the onset of chronic tiredness and a few failed 3+ rolls gave Gismo a way back into the match. The Dark Elves are still crap on offense. They failed the 2 turn TD a second time thanks to a fumbled pick-up, but decent blocking stopped Ice Cube from scoring again.
Even appalling second half play couldn't lose the Mentalists the game and they held on for the win.”
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Some (a lot of) good fortune, key 1dblock Pows and Dr. Thranst's Ag5 gave the Mentalists a 3-0 lead at half time.
Then, the onset of chronic tiredness and a few failed 3+ rolls gave Gismo a way back into the match. The Dark Elves are still crap on offense. They failed the 2 turn TD a second time thanks to a fumbled pick-up, but decent blocking stopped Ice Cube from scoring again.
Even appalling second half play couldn't lose the Mentalists the game and they held on for the win.”