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* * * Did you know? The most aggressive player is Taku the Second with 6628 blocks.
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Match Result · Ranked division
Match recorded on 2005-03-30 16:30:47
CTV 2070k Chaos
2
Winnings 50k
Spectators
No change Dedicated Fans
Casualties 0/1/1
 
 
Shambling Undead CTV 2180k
2
40k Winnings
Spectators
Fanfactor No change
6/1/1 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
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#2
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#3
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#4
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#5
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#6
1
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3
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#7
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#8
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#9
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1
5
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#10
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#11
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#12
1
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3
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#14
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2
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4
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TOTALS
2
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2
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1
15
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-
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Really the strangest game i ve played. My opponent moved very well his blocks and dices did the rest.... after 5 turn i had 4 BH and 3 KO ...... absolutely incredible. Opponents blocks crashed my av9 as it was butter. Anyway i scored and after the kick off Undeads continued his brave work of demolition. Before the halftime i suffered 1 death (i love apotecary), 1 BH more and 2 KO more, and the score went early 1-1. I was thinking to concede the game (never did it before) but crush system come when i was clicking on concede option.... A fate signal. So i decided to contine the game. My opponent scored the second TD too soon (first error) when i had 5/6 players on the pitch and all of them very far from his ball carrier on my TD line. At next kick off luck turn to my side, i had 8 player on the pitch at the start of the drive, my opponent 10 but soon i sent out a couple of undead player helped by some fouls, both teams played many fouls, as the game should be played, but my opponent stopped em sure that my few players couldn't score again (second error). Anyway at 2 turn from the end all my players were at the midfield or so, ball carrier included. My opponent put 2 players close my ball carrier and blitzed with a third (result...pushed) i was lucky again in this second half but i had 2 players in my tackle zone and 2 more could be placed into it, in this way i had to triple dodge with 5+, and 4+, and 3+ to leave all opponents tackle zones and make 2 gfi, but undead coach rerolled his push result for be sure i couldn't use a miracle (third error)..... effect: double skull. umbelieveble i had a chance to score, only need a 3+ single dodge and 1 only gfi with eventually a rr. I did it and scored the final point..... 2-2 for the final result. My opinion is that my opponent lost the game couse he used very badly the luck when dices were for his side (never seen 6 casualty in 6/7 turns... not versus av8/9 chaos players). He wanted to be sure but it was too risk. ok the first blitz, not the second.
Anyway it was the funniest game i ve played online, hope my opponent enjoyed it as i did.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
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1
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2
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#2
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1
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2
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#3
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2
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2
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#5
2
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6
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#7
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#8
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#9
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#10
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1
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2
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#11
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#15
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#16
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1
5
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TOTALS
2
2
3
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1
19
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#10 Mr Brightside – Dead (RIP)
This game makes me wonder why I bother. Total dominance in the first half, so much cas luck, he still manages to score a TD. His dice were decent, mine immense. It felt stupid, I dont get lucky.

THEN CAME THE RELOAD

Second half was funny to say the least. From my point of view there was nothing I could do, the luck turned.

Then Sanz had to the cheek to tell me I made tactical errors. Like the double skulls I rolled to stop your score? Please... give me some credit. Although if you meant about the one turner, I agree! heh.

In retrospect not such a bad game. Senza was thinking about conceeding before the reload and I convicned him not to. As I said at the time, "Never say never with bloodbowl!"

After reading Sanz's report I agree, they might have been tactical errors. But I've found games much more interesting when I dont stall and win 2-1. If you check the team out (and my coach stats) thats the average score. I scored and gave him a chance to reply. I have 2 KO'd players that didnt come out on 2 attempts and so down to 10 players and then the double skulls sorted the game to a draw.

I enjoyed the game alot, just one of those games where it makes you want to bang your head against the wall! heh

I would never say rerolling a block on a ball carrier was bad strategy.
 
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