“Comets burning across the sky marked the beginning of this match. An ill omen. The 22 point TR difference scared the Khornium not, although retrospectively this was probably an error.
First we got the mighty handicap, Palmed Coin - in your face Head Scratchers. Then; a bright start (hide from ogres, blitz goblins) from the Chaos team freed up the ball which eventually, after much comedy hiding, led to a mightily fortunate long pass and, after the massed goblin blitz that followed, a reroll-less 4+, 3+, GFI to score.
The Khornium paid for this luck in the second half, a BH and 3 unrecovered KO's (I blame them not for their fear of the mighty ogres) meant they had to start the second half with 7 players on the pitch. And then things got much, much worse. . .
Kick-off, the ball lands on the LOS smack bang in front of 3 angry-looking ogres. Eeek. The Khornium bravely -2dblocked the first, a skull and arrow, rerolled to a skull and arrow. Down he goes. The ball goes to the Head Scratchers
A few blocks, and 2 more KO's later, things were looking bleak. An excitingly unecessary Throw Teammate briefly put the ball in the hands of Gregorius, who was sent flying into the crowd for his audacity. That left 5 beastmen on the pitch.
They fought on bravely and, although they spent much of the match on the floor, they were able to slow the inevitable TD with much desperate blocking.
With one turn to score, the Khornium had 8 men back, but they failed to pick-up the ball and consequently still have no skills. The Ogres finished by narrowly failing to score an audacious last gasp winner with a Throw Teammate, four 3+ doges and a 5+ pick-up in two TZs.
However, the Dark Gods ensured that the nasty goblin finished just one square short of the score.
An enjoyable game, and a fair result. A nice bonus FF and 80k, almost enough for another CW. Soon my pretty, soon. . .”
First we got the mighty handicap, Palmed Coin - in your face Head Scratchers. Then; a bright start (hide from ogres, blitz goblins) from the Chaos team freed up the ball which eventually, after much comedy hiding, led to a mightily fortunate long pass and, after the massed goblin blitz that followed, a reroll-less 4+, 3+, GFI to score.
The Khornium paid for this luck in the second half, a BH and 3 unrecovered KO's (I blame them not for their fear of the mighty ogres) meant they had to start the second half with 7 players on the pitch. And then things got much, much worse. . .
Kick-off, the ball lands on the LOS smack bang in front of 3 angry-looking ogres. Eeek. The Khornium bravely -2dblocked the first, a skull and arrow, rerolled to a skull and arrow. Down he goes. The ball goes to the Head Scratchers
A few blocks, and 2 more KO's later, things were looking bleak. An excitingly unecessary Throw Teammate briefly put the ball in the hands of Gregorius, who was sent flying into the crowd for his audacity. That left 5 beastmen on the pitch.
They fought on bravely and, although they spent much of the match on the floor, they were able to slow the inevitable TD with much desperate blocking.
With one turn to score, the Khornium had 8 men back, but they failed to pick-up the ball and consequently still have no skills. The Ogres finished by narrowly failing to score an audacious last gasp winner with a Throw Teammate, four 3+ doges and a 5+ pick-up in two TZs.
However, the Dark Gods ensured that the nasty goblin finished just one square short of the score.
An enjoyable game, and a fair result. A nice bonus FF and 80k, almost enough for another CW. Soon my pretty, soon. . .”