“The Psychotics did not have a good day against the Movie Knights.
Morleys was a good handicap, and the apothecary was forced to keep Clooney in the game, but the luck ended there.
In a first half beset by multiple failure, we both manageded to ride the skulls and ones to each score a passable td.
The second half, however, saw a gulf grow between the two sides.
Sloth had been crowdpushed out of the game early in the first, and he was joined by many friends as the match progressed.
The Psychotics started the second half receiving, but a snake-eyesed pick-up put them under pressure.
Clooney mocked us with multiple GFis and a 4+ ballgrab. With 5 dice of blocks we got the POW and down he went, however, another 1 ate our reroll, and another 1 ended the turn. The Movie Knights surrounded us deep in our own half.
The third turn followed a similar pattern - 1,1, Jeran is stunned.
The fourth saw a doubleskulls block, and by the fifth I had 6 men, none standing, and was unable to reach the ball.
A brief glimpse of the light as I made a 3+ leap and 2dice POW in turn 6, followed by a 2+ dodge (needed the reroll), 2 + pickup and 3+ pass. I failed the catch, but the ball was finally out of my own half (just).
Turn 7 and I was a couple of 2pluses away from the draw, and maybe the win (2 GFIs in turn 8 needed). Dodge roll = 1. Down he goes.
The Humans mocked us with a nice double GFI, 3+ pickup, 4+ pass, 3+ catch and two more GFIs. Without rerolls. We had 4 men left on the pitch and couldn't reach the ball., the loss was guaranteed.
We hit a nice 1dblock - skull, Jeran is badly hurt. A one of the winnings table pretty much summed things up.
A reload messed up the luckometer, but since mine was 40% before the crash, it didn't mess it up that bad. We shouldn't really have lost this game, and appalling luck spoilt the second half from a Dark Elf perspective. But it was a fun game nonetheless.”
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Morleys was a good handicap, and the apothecary was forced to keep Clooney in the game, but the luck ended there.
In a first half beset by multiple failure, we both manageded to ride the skulls and ones to each score a passable td.
The second half, however, saw a gulf grow between the two sides.
Sloth had been crowdpushed out of the game early in the first, and he was joined by many friends as the match progressed.
The Psychotics started the second half receiving, but a snake-eyesed pick-up put them under pressure.
Clooney mocked us with multiple GFis and a 4+ ballgrab. With 5 dice of blocks we got the POW and down he went, however, another 1 ate our reroll, and another 1 ended the turn. The Movie Knights surrounded us deep in our own half.
The third turn followed a similar pattern - 1,1, Jeran is stunned.
The fourth saw a doubleskulls block, and by the fifth I had 6 men, none standing, and was unable to reach the ball.
A brief glimpse of the light as I made a 3+ leap and 2dice POW in turn 6, followed by a 2+ dodge (needed the reroll), 2 + pickup and 3+ pass. I failed the catch, but the ball was finally out of my own half (just).
Turn 7 and I was a couple of 2pluses away from the draw, and maybe the win (2 GFIs in turn 8 needed). Dodge roll = 1. Down he goes.
The Humans mocked us with a nice double GFI, 3+ pickup, 4+ pass, 3+ catch and two more GFIs. Without rerolls. We had 4 men left on the pitch and couldn't reach the ball., the loss was guaranteed.
We hit a nice 1dblock - skull, Jeran is badly hurt. A one of the winnings table pretty much summed things up.
A reload messed up the luckometer, but since mine was 40% before the crash, it didn't mess it up that bad. We shouldn't really have lost this game, and appalling luck spoilt the second half from a Dark Elf perspective. But it was a fun game nonetheless.”