“After a first half of dice utterly in the Dark Elves’ favor, the dice turned big time second half, with the rookie Blitzer getting RIP’ed (1) apoth fail, as well as other turnovers such a one die skulls, and the RR burned turn 1, led to rather poor positioning and an easy ball takeaway for TD by the pro elves.
However, having the pro elves so badly outnumbered allowed Slave of the Three to cage up and run out the clock to preserve the win on the final drive of the game.
Still, 6 on winnings helps, and a RIP is arguably marginally better than a MNG in the short term, as at least I won’t have the useless TR boost next round…
GG Trog, best of luck with your now recovered and terribly formidable team in round 4! (Gotta take them High Elves down a notch for all of us!) ”
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However, having the pro elves so badly outnumbered allowed Slave of the Three to cage up and run out the clock to preserve the win on the final drive of the game.
Still, 6 on winnings helps, and a RIP is arguably marginally better than a MNG in the short term, as at least I won’t have the useless TR boost next round…
GG Trog, best of luck with your now recovered and terribly formidable team in round 4! (Gotta take them High Elves down a notch for all of us!)
”