Helen A started out strong, catching the opposing kickoff! Silas P followed up with a weak 3 die block resulting in triple skulls, however team training took over and with a swinging backhand he knocked the opposing zombie right out of the game.
Due to a tactical error by their head coach, Helen A never managed to reach the opposing End Zone, and the half ended 0-0.
Vida Muerta scored with only some small difficulty due in no small part to Happiness Patrol incompetence when it came to acutally knocking opposing players over in the second half. However, a plethora of failed regenerate rolls combined with numerous KO's so hard they may just as well have been Badly Hurt gave Da Happiness Patrol the numbers it needed to squeeze out an equalizer at the last moment. A final kickoff was made, but neither team had the speed to score a decisive touchdown.
Despite falling to pieces, La Vida Muerta proved just Kill-Joy enough to force Da Happiness Patrol to live with another tie game.
Unfortunately after the match Daisy K discovered she had strained something endlessly pushing back on the opposing ghouls, and her ball handling ability will surely suffer (although - this team makes about as many 4+ ball rolls as 3+, a bit sad when you consider how many of each they try - the 4+ success rate is around 75%, while the 3+ can't be better than 25%...)
Helen A started out strong, catching the opposing kickoff! Silas P followed up with a weak 3 die block resulting in triple skulls, however team training took over and with a swinging backhand he knocked the opposing zombie right out of the game.
Due to a tactical error by their head coach, Helen A never managed to reach the opposing End Zone, and the half ended 0-0.
Vida Muerta scored with only some small difficulty due in no small part to Happiness Patrol incompetence when it came to acutally knocking opposing players over in the second half. However, a plethora of failed regenerate rolls combined with numerous KO's so hard they may just as well have been Badly Hurt gave Da Happiness Patrol the numbers it needed to squeeze out an equalizer at the last moment. A final kickoff was made, but neither team had the speed to score a decisive touchdown.
Despite falling to pieces, La Vida Muerta proved just Kill-Joy enough to force Da Happiness Patrol to live with another tie game.
Unfortunately after the match Daisy K discovered she had strained something endlessly pushing back on the opposing ghouls, and her ball handling ability will surely suffer (although - this team makes about as many 4+ ball rolls as 3+, a bit sad when you consider how many of each they try - the 4+ success rate is around 75%, while the 3+ can't be better than 25%...)
Happiness Will Prevail!”