“I would just like to point out that the first injury on the ogre was in fact a niggling injury as well. ;)
It's not grep-v's fault that my team got slaughtered, it was just the way the dice were going, and thankfuly, none of my truely important players got injured (I can always get a new ogre, but a movememt 7, agility 5 blitzer, and a strength 4 lineorc, are hard to replace ;))
PS: That's strange, becuase it said at my end that he had a niggling injury... I even checked afterwards (whilst still in the game, and I made sure I wasn't checking the wrong one...I did it because you seemed to be a bit confused as to why I used my apoth). I haven't been able to see the replay though, as I haven't got a new enough version of java to run the replay viewer.”
“The lasting impression of this game were the casualties. I fouled his ogre for a mng and he healed him (first successful foul of the DP in a zillion games). Then I hit him again for a niggling. One of his players died while GFI or dodging, the last injury was amde by my Ogre when I did voluntarily NOT use PO, cause his team was already beaten: armor broke, niggling.
Only thing I can say is a big "Sorry !"
PS: HoboJed, I just viewed the replay, your Ogre was really only MNGed first. That was the reason I was a bit suprised during the game when you used your apo.”
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It's not grep-v's fault that my team got slaughtered, it was just the way the dice were going, and thankfuly, none of my truely important players got injured (I can always get a new ogre, but a movememt 7, agility 5 blitzer, and a strength 4 lineorc, are hard to replace ;))
PS: That's strange, becuase it said at my end that he had a niggling injury... I even checked afterwards (whilst still in the game, and I made sure I wasn't checking the wrong one...I did it because you seemed to be a bit confused as to why I used my apoth). I haven't been able to see the replay though, as I haven't got a new enough version of java to run the replay viewer.”