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Match Result · League division
Match recorded on 2005-10-22 09:05:21
CTV 1980k Wood Elf
3
Winnings 70k
Spectators
+1 Dedicated Fans
Casualties 0/1/0
 
 
Nurgle's Rotters CTV 2090k
1
40k Winnings
Spectators
Fanfactor No change
1/2/1 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
-
-
#2
1
1
-
-
-
4
-
-
-
-
-
#3
-
-
-
-
-
-
-
-
-
-
-
#4
-
-
-
-
1
5
-
-
-
-
-
#5
-
1
-
-
-
1
-
-
-
-
-
#9
-
1
-
-
-
1
-
-
-
-
-
#12
1
-
-
-
-
3
-
-
-
-
-
#15
-
-
-
-
-
-
-
-
-
-
-
#16
1
-
1
-
-
5
-
-
-
-
-
TOTALS
3
3
1
-
1
19
-
-
-
-
-

#2 Desmond Dekker – Serious Concussion (-AV)
#12 Johnny Clarke – Broken Ribs (MNG)
#12 Johnny Clarke – Smashed Knee (NI)
An enjoyable and intense game up until the Turn 16 foul. Fair enough, his bio says he fouls a lot (and he did), but it also says he fouls 'strategically' - indeed all the rest of them were of tactical value. Must be a long term strategy with the T16 fouling though, 'cos that sure wasn't going to miraculously help out.
__________________________________
Check the rules. No SPPs for fouling. Current incarnation of the rules:
http://www.specialist-games.com/bloodbowl/rulebook.asp
__________________________________
No worries, 'tis forgiven =)
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
-
-
-
-
-
#2
-
-
-
-
-
-
-
-
-
-
-
#3
-
-
3
-
-
6
-
-
-
-
-
#4
-
1
-
-
-
1
-
-
-
-
-
#5
1
-
-
-
-
3
-
-
-
-
-
#6
-
-
-
-
-
-
-
-
-
-
-
#7
-
-
-
-
1
5
-
-
-
-
-
#8
-
-
-
-
-
-
-
-
-
-
-
#9
-
-
-
-
-
-
-
-
-
-
-
#10
-
-
-
-
-
-
-
-
-
-
-
#11
-
-
-
-
-
-
-
-
-
-
-
#12
-
-
-
-
-
-
-
-
-
-
-
#13
-
-
-
-
-
-
-
-
-
-
-
#16
-
-
-
-
-
-
-
-
-
-
-
TOTALS
1
1
4
-
1
17
-
-
-
-
-
As usual I can't seem to beat an elf team unless I play dwarves or chaos dwarves (gotta get tackle)! As for the T16 foul, he's right. Strategically, (to maximize my chances of getting a casualty and SPP's for my team), I should have SURROUNDED his guy before I attempted the foul, which I did not. I made it a simple one-shot, and it failed, I think. Strategically, Turn 16 fouls ALWAYS make sense if all other logical moves with better chances of success have been made, as it has no lasting effect on the fouling team and does in fact increase their chances of getting SPP's. As I've said before, its not personal.
-------------------------------------------------
Sunova...egads! He's right! Heck we always played table top the way I described above...sorry then, that last hit really had no merit. It also explains why so many people are mad at me and my friends...we thought we were getting something for doin it...
 
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