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Once in a blue moon, the journeyman is worth hiring. Blue Moon Ale made the team permanently after a solid match highlighted by being able to pick up the ball without a reroll and carry it all the way from the Mead Maker 10 to the opposing Wood Elf endzone.
In his third game, Blue Moon Ale showed some serious ball skills, netting himself a game-sealing INT as well as a completed pass... to himself, not his adjacent intended receiver. Still, the level from that SPP earned him a movement increase and put him in position to take an increased role on the team.