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Drinking problem - at start of each match roll D6
........1-3 sober (ish) player may play as normal
........4-6 drunk, roll D6...1. treat as bonehead.
.....................................2. wobbly - moves like fanatic but does not have to block, can stop moving at any point. If move would have taken them into an occupied square then that point of MA is lost but they can carry on moving (normal dodges required)
.....................................3. violent - must block an adjacent opponent if possble.
.....................................4. treat as really stupid
.....................................5. Very very dwunk - each square of movement determined by D8 template. same rules apply as for wobbly.
.....................................6. Pickled - place in k-od box. If/when they recover roll again on this table.
At start of 2nd half roll D6 1-3 sobers up one level, (e.g violent becomes wobbly, bonehead becomes sober) 4-5 stays the same, 6 becomes one level more drunk.