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[S] DC Super Heroes
Hawkman
#10
Nurgling
MA
5
ST
2
AG
2
AV
7
R
0
B
0
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
d
Skills
Dodge
Nurgle's Rot
Regeneration
Stunty
Hawkman introduces a whole new way to play with a healthy dose of
Charge combined with flying. His Rookie version only has 1 click of
Charge, but his other two versions have 4 clicks, so you don’t have to
choose between moving and attacking—now you can do both at once!
His move of 10 (or 8 if he’s been damaged) is good, but be sure to use
diagonal movement when you can. Remember that flight lets you move
freely around and over terrain, so use the ability to your advantage. Once
Hawkman charges, he really starts to kick butt with his Close Combat
Expert. There’s nothing like a big mace in the face for 4 clicks of damage
to make an opponent stop and reconsider his tactics.
Match performances
Date
Opponent
Comp
TD
Int
Cas
Mvp
Spp
2004-07-19
-
1
-
-
-
3