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[L] [XXXL]Da Great Fanatik Cirkus
Omar Julia
#11
Shaman
MA
6
ST
2
AG
3+
PA
-
AV
7+
R
3
B
12
P
0
F
0
G
7
Cp
0
In
0
Cs
1
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
2
XPP
0
SS
0
SPP
2
Injuries
 
Skills
Dodge
Regeneration
Right Stuff
Stunty
LAST ROLL: heals #15

Goblin Shamans have always been important figures in Goblin societies. Their hallucinogenic brews made out of maddening mushrooms and toxic spider venom can dissolve brains but with Nuffle's will they can also numb the pain of an injury. This makes them nearly as qualified as a regular professional Apothecary.

A shaman may attempt to heal one non-lethal injury suffered in the previous match. The Coach may choose the new dice result or keep the old one.

Shaman Roll Injury Effect
11- 38 Healed No long term effect
41 Broken Ribs Miss next game
42 Groin Strain Miss next game
43 Gouged Eye Miss next game
44 Broken Jaw Miss next game
45 Fractured Arm Miss next game
46 Fractured Leg Miss next game
47 Smashed Hand Miss next game
48 Pinched Nerve Miss next game
51 Damaged Back Niggling Injury
52 Smashed Knee Niggling Injury
53 Smashed Hip -1 MA
54 Smashed Ankle -1 MA
55 Serious Concussion -1 AV
56 Fractured Skull -1 AV
57 Broken Neck -1 AG
58 Smashed Collar Bone -1 ST
61-68 DEAD Dead!
Match performances
Date
Opponent
Comp
TD
Deflect
Int
Cas
Mvp
Spp
2021-06-30
-
-
-
-
1
-
2