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Block (10k)
Dauntless (10k)
As a random skill on a Human Lineman or Catcher, Dauntless is not a bad early skill. It helps against those rosters that Humans conventionally struggle with. It's also really good on a Stunty player.
Block might be the best skill in the game. Against non-Block players, on 2 dice, it increases your knockdown rate by 35%, or put another way, reduces your chance of failing to knock non-Block players down by 43.75%. It also stops 75% of turnovers against, and reduces Block players' knockdown odds by more than a quarter, increasing fail chances by 77.78%. On 1d blocks, it saves half of all turnovers, and 45% of all turnovers on half-die blocks, in addition to increasing the knockdown chances on both against non-Block players.
Block and Dauntless is a good combo because both are used when blocking. It's also good because Block is a good safeguard for when Dauntless fails.