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[L] Random Rambos
Isabella Nucky
#4
Human Lineman
MA
6
ST
3
AG
3+
PA
4+
AV
9+
R
6
B
91
P
0
F
0
G
10
Cp
0
In
0
Cs
10
Td
1
Mvp
2
Cp+
0
Df
0
Cs+
0
GS
31
XPP
0
SS
31
SPP
0
Injuries
 
Skills
Block (10k)
Dauntless (10k)
Frenzy (10k)
Pro (10k)
Shadowing (10k)
As a random skill on a Human Lineman or Catcher, Dauntless is not a bad early skill. It helps against those rosters that Humans conventionally struggle with. It's also really good on a Stunty player.

Block might be the best skill in the game. Against non-Block players, on 2 dice, it increases your knockdown rate by 35%, or put another way, reduces your chance of failing to knock non-Block players down by 43.75%. It also stops 75% of turnovers against, and reduces Block players' knockdown odds by more than a quarter, increasing fail chances by 77.78%. On 1d blocks, it saves half of all turnovers, and 45% of all turnovers on half-die blocks, in addition to increasing the knockdown chances on both against non-Block players.

Pro is a decent skill late in the turn, late in the half, or when blocking. It's risky, so it's not great when you gotta have it. But on a push/skull or push/push, it's a safe way to fish for pows, or when you aren't sure you'd use a re-roll. Pro is especially good for saving yourself on one-die or half-die blocks, but it's better if you have Block or Wrestle.

Block and Dauntless is a good combo because both are used when blocking. It's also good because Block is a good safeguard for when Dauntless fails.

Dauntless and Pro make for a great combo, and can be used either of two ways. On important blocks, you can Pro the Dauntless roll, keeping a team re-roll safe in case of catastrophe. On less important blocks, Pro can save you if the blocking dice go bad, particularly after failing Dauntless.

Block and Pro is a great way to inflict extra knockdowns, increasing knockdown chance significantly. It's particularly effective as a combo on uphill blocks, but it works on 2-die blocks as well.
Match performances
Date
Opponent
Comp
TD
Deflect
Int
Cas
Mvp
Spp
2023-03-15
-
-
-
-
1
-
2
2023-03-23
-
1
-
-
-
-
3
2023-03-29
-
-
-
-
-
1
4
2023-04-02
-
-
-
-
1
-
2
2023-04-08
-
-
-
-
1
-
2
2023-04-21
-
-
-
-
2
-
4
2023-04-29
-
-
-
-
2
-
4
2024-04-01
-
-
-
-
3
1
10