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Dirty Player (10k)
Guard (20k)
Guard is one of the three most powerful skills in the game, and having even just one Guard player makes the team stronger. Use Guard to mark prone players, and actively push knockdowns into the Guard player's zones, so you can get the drop on 'em next turn.
Dirty Player is a good skill for dealing damage, which really helps when you're up against a team with really good players. Remember, fouling isn't advantageous if you don't have a numerical advantage already, so don't go too crazy too early unless the blocking war really starts favoring you. Good blocking opens up good fouling.
Guard and Dirty Player wouldn't seem to have synergy on the same player, but they do work well on the same team at different times. Start out using Guard to get yourself a blocking advantage, turn that into a numerical advantage, and then use your Dirty Player to pick off the opponent's best players.