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[A] 12 Things You Need To Know
How Do I Make A Team?
#3
Catcher
MA
8
ST
2
AG
3
AV
7
R
19
B
2
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Catch
Dodge
Even though the <a href=http://fumbbl.com/help:TeamCreation>team creation</a> information can already be found in the help section i felt it was particularly worth highlighting.

Most teams on FUMBBL are meant to be designed for long term survival and almost no team will last that long without a good starting fanfactor. Personaly I always try to aim for FF9 when starting a new team and would never start with less than 7 unless the team was designed to be only used for a very short time. Too low a fan factor and you simply won't make enough money to keep your team healthy and competative in the long run. There are also a lot of people who will not play vrs new teams with a low fan factor as it also affects the amount of cash they will make.

Its very important to ensure that your team starts with at least a few re-rolls as these will double in price once you've started playing with the team. It's generaly beter to start with more linemen than you'd like and less positional players than to begin without rr's.

Never hire cheerleaders or assistant coaches on a starter team.

Most people wont start with an apothocary either as they are either unlikely to take much damage against another rookie team or would simply re-start if the damage is too bad in game one.
Match performances
Date
Opponent
Comp
TD
Int
Cas
Mvp
Spp
2009-02-01
-
1
-
-
-
3