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Success in blood bowl is a mixture of luck and skill.
Even with little skill you can still win with a LOT of luck (but i wouldn't recomend this strategy even if it IS the one i use) and teh more skillfull you become the less of an impact good/ bad luck will have on your game.
FUMBBL uses a <a href=http://en.wikipedia.org/wiki/Random_Number_Generator>random number generator</a> called the <a href=http://fumbbl.com/modules.php?op=modload&name=News&file=article&sid=1301>mersene twister</a> to produce all the dice rolls in the client. The have been many occasions in the forums where peopel have complained that the RNG is not random, or "clumps" numbers together but it has been shown many times to be an extremely good generator (much better than is really needed for something as unimportant as a game of bloodbowl).
It can be common to assume that if you are loosing it is all the fault of bad dice. Sometimes it genuinely can be but usualy it is that we are playing in a way that will allow bad dice (which MUST happen to be truely random) to ruin all our game plans.
The best coaches learn to minimise the effect of dice on their turns and there are a number of good articles about this throughout the forums which are well worth reading.
Play your turn idealy in this order:
A) Plan your turn so you know what you hope each player will do and where you want them to be at the end of the turn.
B) Do all moves that do not require any dice first
C) If the ball is somewhere where a failed pickup would allow your opponent to go after it then cover it with other players if possible before attempting a pick up
D) Do your "safest" dice moves next (3 dice blocks where your player has block and a re-roll available etc)
E) Get the ball and put it where you want it to be.
F) Do any other blocks/ dodges that you wanted to do BUT only if the consequences of them failing are not too bad. Sometimes it is better to just not use a player than to have them fall and allow your opponent easy access past your defense.
Remember that the human mind is naturaly programed to notice and remember the most significant things. Therefor we often don't notice the 7 or 8 dice that DIDN'T roll a 1 first. We just remember the dreaded 1 that we rolled in the end.