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2S
Description: One player from the opposing team has the NAF questioning his tactics on how he has been racking up those injuries. He decides to go easy
this game to reduce the scrutiny on him.
Timing: Play after your turn has ended or your kick-off to an opponent is
resolved, but before your opponent’s turn begins.
Effect: For the remainder of this game, all armour breaks against your team by
a selected opposing player from fouling or blocking will be treated as
Stunned results without this player actually rolling to see an injury
result.