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[B] Infrared [B]ox Troubleshooters
Mage-R-BOX-1
#1
Berserker
MA
6
ST
3
AG
3
AV
6
R
0
B
37
P
0
F
0
G
6
Cp
0
In
0
Cs
3
Td
0
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
-av, d, m
Skills
Block
Frenzy
Jump Up
Mighty Blow (20k)
Injuries:

<b>-1av (medbot -1st)</b> Attacks vs infrareds are not always easy tasks, sometimes even the best of reds go prone, injure themselves (likely) and die (even more likely). If they are still alife, med bots help. After second frenzy sequence easy (2 dice block) turned to not so easy(1 dice )skull. We are sure our med-bot is damaged by some commie action, investigation underway. Infrared <a href="http://fumbbl.com/FUMBBL.php?page=player&player_id=8554019">"Joe Deer-tay" </a> from <a href="http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=688812">""Billy Ripken's Fun Faces"" </a> (codename halfling) is to blame, commies are to blame as well.
<b>dead</b> died while trying to blitz <a href="http://fumbbl.com/FUMBBL.php?page=player&player_id=8789867">"Grumbar" </a> from <a href="http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=661294">""Cave Renegades"" </a> bull centaur with difficult (2dices he chooses) roll. All about taking a ball from commie mutant traitor near our base.
Match performances
Date
Opponent
Comp
TD
Int
Cas
Mvp
Spp
2012-07-14
-
-
-
1
-
2
2012-07-16
-
-
-
-
1
5
2012-07-17
-
-
-
2
-
4