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Animosity
Pass
Sure Hands
Big Hand (20k)
Nerves Of Steel (20k)
As Overseer, Skorm directs the business of the hive; commissioning new specimens, turning a profit, bringing calamity to competitors, and so forth. Physically unassuming, Skorm relies on his dastardly wit and devious powers of manipulation to exert his will.
Overseer's Field Notes (Game 3):
These vampires are not bad at picking up loose balls....
Any cretin can see that the most obvious difference between a vampire and a skaven genius like myself is hand dimensions...
I have an idea...
Overseers Field Notes (Game 7):
My masterfully augmented hand is working wonders on the pitch...
All this diving into harms way to fetch the ball is giving rise to a new sensation within my breast...
Is this what the smelly manfolk refer to as... 'courage'...?
No, impossible! A courageous skaven!? Ha, what nonsense! I'd never live down the shame!