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"Whosoever smashes this creeper shall be possessed by the power of the Black Bands of Reygenorak! Henceforth, you who read these words, shall become forevermore an undead creeper!"
The creeper cannot ever leave the team for any reason, but it can choose to inhabit a new corpse. In order to have the choice to inhabit a new corpse it must suffer any (dodge fail, surf, block, foul, etc.) permanent SI during a game & fail its regeneration roll. At this point the creeper can choose to posses the body of the player* that injured it, or was the direct cause of it's injury, & become a rookie zombie next match. This is purely the creepers choice & may not always occur when a permanent SI occurs. In addition the new creeper will be compelled by remnants of the former owners spirit to develop it's skill set to resemble it's previous position.
*If you permanently kill the creeper I will name the next one after your player, but tweak its name to reflect its new undead nature. I will, as well, choose skills on it that mimic it's previous position. Anything other than a kill will be taken under consideration on an injury by injury severity & situational basis, but expect most stat decreases to usually trigger a possession unless they further reflect it's previous stat set. In addition your coach name, the date & injury inflicted will be listed in chronological order below.
Possessed Maladies
1.