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The concept for this team is that nature, like its Gods, is in a constant state of flux. With the ebb and flow of the seasons, so to do the tides of magick and merriment. I have used the names of Pre-Celtic/Celtic gods (monomythic) here not as an insult to their divinity, but rather as a way to celebrate them within a game system that I enjoy. Why Chaos? Because the blasted Wood Elves to not have a corner on the Brythonic/Gaelic market! Because the Beastemen tend to resemble Fomorians, and because to me the "wylde" is inherently chaotic. |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Chaos Warrior
|
5 | 4 | 2 | 9 | Block |
-ag | 2 | 0 | 0 | 0 | 1 | 1 | 7/ | 120k
(110)k |
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2 |
Chaos Warrior
|
5 | 4 | 3 | 9 |   | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 100k
(110)k |
||||||||||||||||||||||||||||
3 |
Chaos Warrior
|
5 | 4 | 3 | 9 |   | 2 | 0 | 0 | 0 | 1 | 0 | 2/ | 100k
(110)k |
||||||||||||||||||||||||||||
4 |
Chaos Warrior
|
5 | 4 | 3 | 9 |   | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 100k
(110)k |
||||||||||||||||||||||||||||
5 |
Beastman
|
6 | 3 | 3 | 8 | Horns |
  | 2 | 0 | 0 | 0 | 1 | 0 | 2/ | 60k
(60)k |
|||||||||||||||||||||||||||
6 |
Beastman
|
6 | 3 | 3 | 8 | Horns |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60)k |
|||||||||||||||||||||||||||
7 |
Beastman
|
6 | 3 | 3 | 8 | Horns |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60)k |
|||||||||||||||||||||||||||
8 |
Beastman
|
6 | 3 | 3 | 8 | Horns |
  | 2 | 1 | 0 | 0 | 0 | 0 | 1/ | 60k
(60)k |
|||||||||||||||||||||||||||
10 |
Beastman
|
6 | 3 | 3 | 8 | Horns Block |
  | 2 | 1 | 0 | 0 | 2 | 1 | 10/ | 80k
(85)k |
|||||||||||||||||||||||||||
9 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 2 (0/0/2) | | | TD Diff: | -5 (0 - 5) | | | Cas Diff: | 2 (4/1/0 - 1/0/2) |
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Last Opponent: Pocket Beans |