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Disco Inferno INB was founded by Crakatac Heartchewer, initiator and strategist in countless unnecessary but immensely satisfying aggressions, with the intention of creating the first ever globally relevant Tetris block designing firm with exclusively Chaos-spawn employees. Rather unsurprisingly to the general audience, the fruits of their labour were spiky in shape, red in colour and all-in-all nothing more than desperate efforts to visualize violence in less than nine single-color blocks. As the shapes created by Disco Inferno Inburninated were all but impossible to stack in an orderly manner, business was slow and as the end of the first financial year drew closer, a financial collapse seemed inevitable. However, through some creative death threats by Crakatac Heartchewer the company were issued an invite to the Friendly Tetris-Developers Bloodbowlsie Huggle League no more than two months before the end of the financial year. In this time, Disco Inferno INB's employees managed to kill or mangle the creative staff of all their competitors leaving them the only company steadily producing fresh, if unusable, designs of Tetris blocks. Now, financially stable thanks to their monopoly on the Tetris Development market, Disco Inferno INB is directing a large amount of its working hours towards Bloodbowl workouts for "Expansion into other intellectual design market segments," as C. Heartchewer puts it. |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Chosen Blocker
|
5 | 5 | 3 | 9 | +ST, Block |
  | 14 | 1 | 3 | 0 | 4 | 1 | 23/ | 170k
(100+70)k |
|||||||||||||||||||||||||||
2 |
Chosen Blocker
|
6 | 4 | 3 | 9 | +MA, Block |
  | 14 | 0 | 2 | 0 | 3 | 1 | 17/ | 150k
(100+50)k |
|||||||||||||||||||||||||||
3 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
m | 4 | 0 | 0 | 0 | 1 | 0 | 2/ | 60k
(0)k |
|||||||||||||||||||||||||||
4 |
Beastman Runner
|
7 | 3 | 3 | 8 | Horns +MA, Wrestle |
  | 15 | 0 | 1 | 0 | 0 | 3 | 18/ | 110k
(60+50)k |
|||||||||||||||||||||||||||
6 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60+0)k |
|||||||||||||||||||||||||||
7 |
Beastman Runner
|
6 | 3 | 4 | 8 | Horns Block, +AG |
  | 14 | 3 | 1 | 0 | 0 | 2 | 16/ | 120k
(60+60)k |
|||||||||||||||||||||||||||
10 |
Beastman Runner
|
6 | 3 | 4 | 8 | Horns +AG, Block |
  | 15 | 8 | 1 | 0 | 4 | 1 | 24/ | 120k
(60+60)k |
|||||||||||||||||||||||||||
11 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns Dirty Player |
  | 5 | 0 | 2 | 0 | 1 | 0 | 8/ | 80k
(60+20)k |
|||||||||||||||||||||||||||
12 |
Chosen Blocker
|
5 | 4 | 3 | 9 | Block, Guard |
  | 14 | 0 | 0 | 0 | 3 | 2 | 16/ | 140k
(100+40)k |
|||||||||||||||||||||||||||
14 |
Chosen Blocker
|
5 | 4 | 3 | 9 | Block |
  | 6 | 0 | 0 | 0 | 2 | 1 | 9/ | 120k
(100+20)k |
|||||||||||||||||||||||||||
17 |
Journeyman Beastman Runner
|
6 | 3 | 3 | 8 | Horns Loner |
  | 0 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60+0)k |
|||||||||||||||||||||||||||
18 |
Journeyman Beastman Runner
|
6 | 3 | 3 | 8 | Horns Loner |
  | 0 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60+0)k |
|||||||||||||||||||||||||||
9 players (+1 player missing next game) | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 15 (9/0/6) | | | TD Diff: | 4 (17 - 13) | | | Cas Diff: | -12 (15/8/0 - 17/10/8) |
---|---|---|---|---|---|---|---|
Last Opponent: Goons Liek Hugz |