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And we will deal justice This teams was created as a variation of Odin's Einherjar. The judges mission is to die honorably on the field surrounded by the corpses of their opponents. The team apothecary is forbidden to heal ANYONE who dies and his only job is to keep injured players going long enough to fulfill their violent quest. That said, and both in the knowledge that the 'Racing to Valhalla' concept had proven unfeasible and taking advantage of the team's fluff (John Wagner and Carlos Ezquerra, fictional character Judge Dredd's world) other forms of retirement were made possible so the team wouldn't be rendered unplayable at some point. These are: The long walk and Titan's Penal Colony. The first one allows to retire Judges who can no longer be effective within the team. They might leave to take law to the lawless in either the Cursed Earth or the Undercity, if the coach so decides. To be able to take this almost honorable exit the following conditions need to apply: 51+ sp & 1+ permanent injuries; 31+ sp & 2+ perm. inj.; 16+ sp & 3+ perm. inj.; 4+ perm. inj. The second, allows the coach to dishonorable discharge any player - Most common offense will be gross dereliction of duty but there might be others (This is a remnant of LRB4 rule set when niggled players had a chance to miss the game, it's main purpose was to avoid having many low level players with several niggling wounds, once one had missed at least 3 games I could take this option if I so chose. Prog.1: Team creation:The Judges start their run in a RRR, but they don't go past the first round in a fierce game that is decided on coin toss. Judge Giant's first clone falls in the frey and is the first to made it to the Mourning Hall. Progs.2-14: Early block wars: Nothing really important to remark, some lawbreakers are terminated and a brand new Lawmaster arrives to the team. Judge Plaski and Psi-Jugde Schiehallion are called to replace Giant's and Priest's spots after the died on duty. Prog.-15: Laws Change: With the new laws there are some changes in the roster against the team's home rules. Some judges are put out of commission when it wasn't due. Progs.-16-25: CRP adaptation: Several blocks war with split results. We loose a few of out numbers, including the Lawmaster. With the new laws it seems patrolling on foot is better, but we might replace it. Progs.-26-36: The move: More block wars that were not properly recorded due to the move to new installations ... bio change from html to bbcode. Progs.-37-42: Hilda's Last Stand: Chief Judge McGruder, who carries several grave wounds decides is time to go in a blast and takes the point in the incoming battles. We met the XFL Necro cartel leaders Tan muerto como tu, went to the undercity to fight the nefarious Raba daba and made an exit into the wastes to counter the infamous Six Hooves Under led buy the evil master minds Tauro, Nestoroide and Qaz, disrupting their plans. As we return no the Megacity we fight to stall some other uderworlders and lose a fight against a human gang led by Zakatan as they managed to accomplish their plans as the bell rings. She finally fell in out defeat against some necros on a legend smack game. Progs.-43-50: Schiehallion's walk: The judges continue up-keeping the law throw several block wars that are not properly recorded by out lazy scrivener, maybe sometime on Titan will make him keep up the paperwork. Most notable events in this period are the deaths of Judge Armour and Judge Giant and specially the decision of Senior Psi Judge Schiehallion, to receive the gun salute and take the Long Walk.
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Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
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1 |
Ulfwerenar
|
6 | 4 | 2 | 8 | Frenzy Block, Guard |
  | 9 | 0 | 0 | 0 | 1 | 3 | 17/31 | 150k
(110+40)k |
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2 |
Ulfwerenar
|
7 | 4 | 2 | 8 | Frenzy Block, Mighty Blow, +MA |
n | 33 | 0 | 3 | 0 | 15 | 2 | 49/51 | 180k
(110+70)k |
|||||||||||||||||||||||||||
3 |
Berserker
|
5 | 3 | 3 | 7 | Block, Frenzy, Jump Up Dodge |
-ma | 13 | 0 | 3 | 0 | 2 | 0 | 13/16 | 120k
(90+30)k |
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4 |
Berserker
|
6 | 3 | 3 | 7 | Block, Frenzy, Jump Up Mighty Blow, Juggernaut |
  | 13 | 0 | 1 | 0 | 3 | 2 | 19/31 | 130k
(90+40)k |
|||||||||||||||||||||||||||
5 |
Snow Troll
|
5 | 5 | 1 | 8 | Claw, Disturbing Presence, Frenzy, Loner, Wild Animal |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/6 | 140k
(140+0)k |
|||||||||||||||||||||||||||
8 |
Catcher
|
7 | 2 | 3 | 7 | Block, Dauntless |
-st, m | 2 | 0 | 1 | 0 | 1 | 0 | 5/6 | 90k
(0)k |
|||||||||||||||||||||||||||
9 |
Catcher
|
8 | 3 | 3 | 7 | Block, Dauntless Dodge, Side Step, +MA, Sure Feet, Sprint |
  | 31 | 2 | 21 | 0 | 3 | 3 | 86/176 | 200k
(90+110)k |
|||||||||||||||||||||||||||
10 |
Lineman
|
6 | 2 | 3 | 7 | Block |
-st | 21 | 0 | 0 | 0 | 0 | 1 | 5/6 | 50k
(50+0)k |
|||||||||||||||||||||||||||
12 |
Lineman
|
6 | 3 | 3 | 7 | Block |
  | 6 | 0 | 0 | 0 | 0 | 0 | 0/6 | 50k
(50+0)k |
|||||||||||||||||||||||||||
14 |
Lineman
|
6 | 3 | 3 | 7 | Block |
  | 22 | 0 | 0 | 0 | 0 | 0 | 0/6 | 50k
(50+0)k |
|||||||||||||||||||||||||||
15 |
Lineman
|
6 | 3 | 3 | 7 | Block Kick |
  | 23 | 0 | 0 | 0 | 1 | 2 | 12/16 | 70k
(50+20)k |
|||||||||||||||||||||||||||
16 |
Lineman
|
6 | 3 | 4 | 7 | Block +AG |
  | 9 | 2 | 0 | 0 | 0 | 1 | 7/16 | 90k
(50+40)k |
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11 players (+1 player missing next game) | ||||||||||||||||||||||||||||||||||||||||||
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Games Played: | 55 (25/10/20) | | | TD Diff: | 8 (73 - 65) | | | Cas Diff: | -24 (64/45/22 - 83/52/20) |
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Last Opponent: Noobs Clan |