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This will be a non bashing Chaos Team I've nothing against bashing team. If you want to claw-POMB with 11 players, you can have fun with it, and you can have a good win rate with it, play that way, have fun, and be respected I simply want to demostrate that S and M access give you an incredible amount of possible team developement, not only C-POMB Thus, there won't be any MB, PO or Claw in this team. S access will be used for Guard, Stand Firm and Grab. M access will be used for disturbing presence, two head and pheraps tentacles or prensile tail or extra arm or big hand... with all the great skills that the G access already give (Block, Strip Ball, Sure hand, Tackle and so on) using MB isn't a MUST, only a possibility Pheraps I'm wrong, and this team will have a terrible win rate. But I don't think so CHEER |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Chosen Blocker
|
5 | 4 | 3 | 9 | Block |
  | 17 | 0 | 0 | 0 | 2 | 1 | 9/16 | 120k
(100+20)k |
|||||||||||||||||||||||||||
2 |
Chosen Blocker
|
5 | 4 | 3 | 9 | Block |
  | 13 | 0 | 0 | 0 | 1 | 2 | 12/16 | 120k
(100+20)k |
|||||||||||||||||||||||||||
3 |
Chosen Blocker
|
5 | 4 | 3 | 9 | Block |
  | 18 | 0 | 1 | 0 | 4 | 0 | 11/16 | 120k
(100+20)k |
|||||||||||||||||||||||||||
4 |
Chosen Blocker
|
5 | 4 | 3 | 9 |   | 1 | 0 | 0 | 0 | 1 | 0 | 2/6 | 100k
(100+0)k |
||||||||||||||||||||||||||||
5 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns Block, Tackle |
  | 18 | 0 | 2 | 0 | 3 | 3 | 27/31 | 100k
(60+40)k |
|||||||||||||||||||||||||||
6 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 10 | 0 | 0 | 0 | 0 | 1 | 5/6 | 60k
(60+0)k |
|||||||||||||||||||||||||||
7 |
Beastman Runner
|
6 | 3 | 4 | 8 | Horns Block, +AG |
  | 17 | 1 | 1 | 0 | 4 | 2 | 22/31 | 120k
(60+60)k |
|||||||||||||||||||||||||||
8 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns Block |
  | 18 | 0 | 1 | 0 | 2 | 1 | 12/16 | 80k
(60+20)k |
|||||||||||||||||||||||||||
9 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns Block |
  | 18 | 0 | 3 | 0 | 1 | 0 | 11/16 | 80k
(60+20)k |
|||||||||||||||||||||||||||
10 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns Block, Tackle |
  | 18 | 0 | 1 | 0 | 4 | 2 | 21/31 | 100k
(60+40)k |
|||||||||||||||||||||||||||
11 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 9 | 0 | 0 | 0 | 0 | 0 | 0/6 | 60k
(60+0)k |
|||||||||||||||||||||||||||
12 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns Block, Fend |
  | 18 | 0 | 3 | 0 | 2 | 3 | 28/31 | 100k
(60+40)k |
|||||||||||||||||||||||||||
12 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 18 (5/6/7) | | | TD Diff: | -4 (13 - 17) | | | Cas Diff: | 10 (20/8/4 - 17/3/2) |
---|---|---|---|---|---|---|---|
Last Opponent: Dirty dead creeps |