Recent Forum Topics solution for weak ga... | Please vote for our ... | Secret League Americ... |
..rumours say, there's a way to use warpstone to trick time: moulding it, looping it, letting it flow or stopping it if needed. The magic involved is risky and often lethal, but there's a Skaven Clan that's not scared of it, and some say that's the reason behind their incredible feats... Those feared rats call themselves Chronomancers, worshipping the Chronorat, said to be the first rat to master time. They're loved for the incredible freaks they send to the Blood Bowl pitch, but have to follow a rigid rule to avoid losing themselves in time... Developement Guidelines Sacred skillup: +MA, gift of the Chronorat! Skill Paths Chrono-runners: Side Step, Sprint, Sure Feet * "Faster than time itself" Chrono-stoppers: Side Step, Block, Diving Tackle * "Stay still!" Chrono-loopers: Mighty Blow, Piling On, Tackle * "Rewind them to before their birth!" Chrono-brakers: Wrestle/Block, Fend, Tackle * "Please time stop now..." Chrono-diggers: Dirty Player, Wrestle, Fend * "In your future.. I see... a boot" *: occasional gifts (stats and doubles) will change the skill path. Bonus skills: Kick, Frenzy. Current skill paths: 1x Chrono-runner 1x Chrono-stopper 2x Chrono-loopers 5x Chrono-brakers Remaining ones: Chrono-rookies |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Lineman
|
7 | 3 | 3 | 6 | -av | 6 | 0 | 0 | 0 | 0 | 1 | 5/6 | 50k
(50+0)k |
||||||||||||||||||||||||||||
3 |
Lineman
|
6 | 3 | 3 | 7 | Block |
-ma, m | 19 | 0 | 1 | 0 | 2 | 1 | 12/16 | 70k
(0)k |
|||||||||||||||||||||||||||
4 |
Lineman
|
7 | 3 | 2 | 7 | Guard, Block |
-ag, m | 18 | 0 | 0 | 0 | 1 | 3 | 17/31 | 100k
(0)k |
|||||||||||||||||||||||||||
5 |
Lineman
|
7 | 3 | 3 | 7 | Block, Kick |
  | 19 | 0 | 0 | 0 | 1 | 3 | 17/31 | 90k
(50+40)k |
|||||||||||||||||||||||||||
6 |
Lineman
|
7 | 3 | 3 | 7 | Block |
  | 12 | 1 | 0 | 0 | 1 | 1 | 8/16 | 70k
(50+20)k |
|||||||||||||||||||||||||||
7 |
Gutter Runner
|
9 | 2 | 4 | 7 | Dodge, Weeping Dagger |
  | 0 | 0 | 0 | 0 | 0 | 0 | 0/6 | 80k
(80+0)k |
|||||||||||||||||||||||||||
9 |
Lineman
|
7 | 3 | 3 | 7 |   | 10 | 0 | 0 | 0 | 0 | 0 | 0/6 | 50k
(50+0)k |
||||||||||||||||||||||||||||
10 |
Lineman
|
7 | 3 | 3 | 7 |   | 6 | 0 | 0 | 0 | 0 | 1 | 5/6 | 50k
(50+0)k |
||||||||||||||||||||||||||||
11 |
Blitzer
|
7 | 3 | 3 | 8 | Block Claw, Mighty Blow, Horns |
m | 19 | 2 | 4 | 0 | 8 | 1 | 35/51 | 170k
(0)k |
|||||||||||||||||||||||||||
12 |
Blitzer
|
7 | 4 | 3 | 8 | Block Mighty Blow, Juggernaut, Tackle, +ST |
m | 19 | 0 | 2 | 0 | 21 | 2 | 58/76 | 200k
(0)k |
|||||||||||||||||||||||||||
13 |
Gutter Runner
|
9 | 2 | 4 | 7 | Dodge, Weeping Dagger |
  | 0 | 0 | 0 | 0 | 0 | 0 | 0/6 | 80k
(80+0)k |
|||||||||||||||||||||||||||
14 |
Gutter Runner
|
9 | 3 | 4 | 7 | Dodge, Weeping Dagger +ST, Horns, Wrestle |
  | 18 | 11 | 4 | 0 | 1 | 2 | 35/51 | 180k
(80+100)k |
|||||||||||||||||||||||||||
15 |
Lineman
|
7 | 3 | 3 | 7 | m | 6 | 0 | 0 | 0 | 0 | 0 | 0/6 | 50k
(0)k |
||||||||||||||||||||||||||||
16 |
Gutter Runner
|
9 | 2 | 4 | 7 | Dodge, Weeping Dagger Side Step, Block, Diving Tackle |
  | 18 | 2 | 6 | 0 | 0 | 4 | 40/51 | 140k
(80+60)k |
|||||||||||||||||||||||||||
17 |
Journeyman Lineman
|
7 | 3 | 3 | 7 | Loner |
  | 0 | 0 | 0 | 0 | 0 | 0 | 0/6 | 50k
(50+0)k |
|||||||||||||||||||||||||||
18 |
Journeyman Lineman
|
7 | 3 | 3 | 7 | Loner |
  | 0 | 0 | 0 | 0 | 0 | 0 | 0/6 | 50k
(50+0)k |
|||||||||||||||||||||||||||
9 players (+5 players missing next game) | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 19 (13/5/1) | | | TD Diff: | 24 (42 - 18) | | | Cas Diff: | 5 (20/10/6 - 16/10/5) |
---|---|---|---|---|---|---|---|
Last Opponent: Red Corsair |